Resolving World Leak Problem

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GnomeWorks

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Jul 29, 2019
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Started running into this error from Forge while coding. Studied up on it a bit.

Thus far I've yet to see any sort of useful advice for coders. "Clean up your code" is not exactly the most helpful thing I've heard in my life, when I've pretty much got no idea what needs to be cleaned up. I've gathered that it has something to do with world loading, and something about continued references to "old" world objects, but I'm not quite clear on when and where these calls are happening that old worlds are still being referenced.

Is there anyone who can either explain the technical side of this in greater detail, so I can fix my code, or point me to somewhere that will do so?
 
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