U
UnknownDobo
Guest
Hi guys,
As the name says I want to build an automated diner in my SF3 world. My factory has reached a point where items arrive in a refined storage where they are sorted and then travel to numerous other locations for processing. Armour from mob drops hit a repairer before going to a grinder, the grit automatically goes to a smelter and the ingots are stored, or passed on to become blocks if I have enough ingots. Ive collected all the chickens, all the mystical agricultural seeds and am now working on my gardening. Resources are not something I'm low on.
I want to build a diner which has all of the pams harvestcraft recipes available . The easy way would be a Rs grid with patterns for every item and a stock of the ingredients, pretty boring and not really a challenge.
So what I have in mind is a redstone circuit which has several inputs and a certain combination will give you a certain meal. Like a vending machine. Problem is how do I go about doing it? I can get a lot of variables by using tflipflops in sequence but that means cycling through a single input and if you go to far there is no going back.
The mechanics for getting the right ingredients mixed together are mind boggling but should be possible if I can get the input method correct.
Thanks folks
Dobo
As the name says I want to build an automated diner in my SF3 world. My factory has reached a point where items arrive in a refined storage where they are sorted and then travel to numerous other locations for processing. Armour from mob drops hit a repairer before going to a grinder, the grit automatically goes to a smelter and the ingots are stored, or passed on to become blocks if I have enough ingots. Ive collected all the chickens, all the mystical agricultural seeds and am now working on my gardening. Resources are not something I'm low on.
I want to build a diner which has all of the pams harvestcraft recipes available . The easy way would be a Rs grid with patterns for every item and a stock of the ingredients, pretty boring and not really a challenge.
So what I have in mind is a redstone circuit which has several inputs and a certain combination will give you a certain meal. Like a vending machine. Problem is how do I go about doing it? I can get a lot of variables by using tflipflops in sequence but that means cycling through a single input and if you go to far there is no going back.
The mechanics for getting the right ingredients mixed together are mind boggling but should be possible if I can get the input method correct.
Thanks folks
Dobo