Redstone control help on skyblock evolved

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noidea8534

New Member
Jul 29, 2019
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Hi.
Im trying to setup a system so it resembles
Boiler----> lots of tanks-----> 1 dynamo per 2 tanks.

I cant work out how to have the dynamos turn off either based on tanks levels or time factor.

Im guessing its something like 1 minute of operating time to two or three mins of refill time..
 

rhn

Too Much Free Time
Nov 11, 2013
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I don't get it. Why exactly are you inserting this resource hogging(server processing and fps reducing) intermediary step between the boilers and dynamos?
Why not just calculate how much steam you produce and then use the number of dynamos accordingly.

If you really must shut off your dynamos, and then need twice as many as a result, only receive power half the time and need a storage/larger storage, a simple way of turning them off half the time is a Timer+Toggle Latch.
 

Inaeo

New Member
Jul 29, 2019
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To add to @rhn 's comment, it would be easier to control as well if you were basing the system off RF needs, rather than fuel availability. Make a large Capacitor Bank and use a Power Monitor to power on sets of Dynamos as RF in storage decreases to replace used power.

If you are intent on setting it up as you laid out, BC gates can emit Redstone signal based on the capacity of a tank. You could use this to power on the Dynamos only when the tank is above a certain threshold.
 

rhn

Too Much Free Time
Nov 11, 2013
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To add to @rhn 's comment, it would be easier to control as well if you were basing the system off RF needs, rather than fuel availability. Make a large Capacitor Bank and use a Power Monitor to power on sets of Dynamos as RF in storage decreases to replace used power.

If you are intent on setting it up as you laid out, BC gates can emit Redstone signal based on the capacity of a tank. You could use this to power on the Dynamos only when the tank is above a certain threshold.
I am usually a great fan of this type of setup, use it myself a lot. But just not for Boilers...

The steam output of boilers(I am guessing we are talking about RC boilers) makes it simply impractical to save up unused steam. And turning on/off the dynamos if you cannot save the steam becomes pointless.


Instead design your power system so the Boiler+Dynamos(running all the time) is dimensioned to handle your constant power draw. Any situational additional draws should then be taken care of by other power solutions that can be toggled on/off better(using the Capacitor Bank+Power Monitor method).
 

GreenZombie

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Jul 29, 2019
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Steam setups in MC generally make me sad. Especially Big Reactors, where 1mB of water produces 1mB of "steam". Actually, boiling 1 bucket of water should produce ~1600 buckets of steam - at room pressure. Typical pressures for steam in industrial applications was about 250 psi, which is close to (but below) 20x atmosphere pressure, so, in Minecraft, a mod that actually paid a little attention to physics when modelling steam would produce ~80 buckets of pressurized steam per bucket of water. Each of which - when used in a steam generator - would produce 20 buckets of unpressurized steam that would have to be vented, or transported to a condenser.

High pressure steam applications can operate up to 1500psi, which is ~100x normal atmospheric pressure, so in high pressure steam applications a mod might take 1bucket of water and produce 16 buckets of high pressure steam. I think IC2 steam comes the closest to this.
 
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Scottly318

New Member
Jul 29, 2019
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1700 buckets of steam to be accurate. Firefighters use this concept to a great degree. Less water is more effective in a structure than more.