Question about Industrial Foregoing in Revelation.

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Furious1964

Well-Known Member
Nov 10, 2012
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How do I add organic items to the list of stuff that the Bioreactor can consume? I would like to add Wheat, but it doesn't accept it. Someone gave me the command of BioReactor.add(<minecraft:wheat>); but I don't know how to use it.
 
How do I add organic items to the list of stuff that the Bioreactor can consume? I would like to add Wheat, but it doesn't accept it. Someone gave me the command of BioReactor.add(<minecraft:wheat>); but I don't know how to use it.
Your modpack should have a scripts folder that (hopefully) contains several zs files. Hopefully one of those files is called something along the lines of industrial_forgoing.zs. That line would go into that file.

If the file doesn't exist, you can just create a whatever_named_file_you_like.zs, and put it in that.

You may need to have a line at the top of the file that imports the BIOREACTOR class, but we'll worry about that if/when this first attempt fails.
 
Uhhh... the Bioreactor is only supposed to run on seeds, not crops. Just convert the wheat into seeds by putting it into a crafting square by itself, and problem solved.
 
I was just wondering why it doesn't do all organic crops.

Do I need to put this into the script file?
Code:
import mods.industrialforegoing.BioReactor;

BioReactor.add(<minecraft:wheat>);
 
I was just wondering why it doesn't do all organic crops.
For balance reasons. IIRC, the bioreactor increases its efficiency with every organic you add. If you "duplicate" the list of possible organics (by making both crops and their seeds work) then its too easy to get a full-efficiency reactor.

Do I need to put this into the script file?
Code:
import mods.industrialforegoing.BioReactor;

BioReactor.add(<minecraft:wheat>);

Yep, sorry, I thought Iw as clear on that. Isn't that what you tried the first time?
 
I added that, but got a script error.

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Last edited:
Code:
#Name: bioreactor_consume_list.zs
#Author: Feed the Beast

print("Initializing 'bioreactor_consume_list.zs'...");

#adds items to be consumed by the bioreactor
import mods.industrialforegoing.BioReactor;
BioReactor.add(<minecraft:wheat>);


print("Initialized 'bioreactor_consume_list.zs'");
 
get rid of all the stuff that isn't in my initial code quote. Those hash-mark-lines (#) that look like comments are trying to create directives of some sort. The script should literally be:
Code:
import mods.industrialforegoing.BioReactor;

BioReactor.add(<minecraft:wheat>);
 
get rid of all the stuff that isn't in my initial code quote. Those hash-mark-lines (#) that look like comments are trying to create directives of some sort. The script should literally be:
Code:
import mods.industrialforegoing.BioReactor;

BioReactor.add(<minecraft:wheat>);

Thank you!!! That works. I don't know why they don't include wheat and the other grain crops as they can be used to create Ethanol IRL.
 
Is it possible to add other things...like Barley from Natura?

I added this and got the error again.
Code:
BioReactor.add(<natura:seedBarley>);
BioReactor.add(<natura:cropBarley>);
 
Is it possible to add other things...like Barley from Natura?

I added this and got the error again.
Code:
BioReactor.add(<natura:seedBarley>);
BioReactor.add(<natura:cropBarley>);
It is if you know the names of the items. You want to hold the item in your hand and use
/ct hand

It will give you the proper name to use.