Power Switch Pipe...Delay?

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Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
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Waterloo, Ontario
First post here; your patience is appreciated.

Really excited about some of the new toys available to me. One that has me puzzled is the "Power Switch Pipe", which is almost a complete delight.

It engages when it should via a redstone signal (from a lever, gate, whatever), but the flow of MJ doesn't actually engage for a while afterwards. I've seen upwards of a 5 minute delay through experimentation in some cases. I can force the flow by logging out/in (in single player), and frequently by placing a temperary block (such as cobblestone) directly adjacent to the power switch pipe (presumably forcing some sort of block update which would otherwise only happen every X minutes)

Has anyone else noticed this or is it just me?

  • Playing the Direwolf20 1.5 (v1.1.2) modpack.
  • No mods added (thought I had optifine added but just checked, its disabled)
  • I've explicitly disabled Hats and Hatstand (I'm sure at least someone will be scandalized)
 
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Flipz

New Member
Jul 29, 2019
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Welcome to the forums!

I'm not sure how to fix the real problem, but as a temporary workaround, perhaps you could put a piston next to your pipe and set it to respond to the same redstone pulse that you're using to activate the Power Switch Pipe? If I recall, pistons will force block updates when activated or deactivated. ;)
 
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Seraph089

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Jul 29, 2019
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If I recall, pistons will force block updates when activated or deactivated. ;)
You remember correctly, I've had to use a piston with an EU Splitter before for the same reason. A lever should force an update as well, but doesn't for some reason. A button usually works too.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Hilariously, that works. In my case, the redstone signal activates a piston which expands into a block adjacent to the power switch.

After some experimentaton I may have an even better solution:

If you put a Gate on the Power Switch, have it detect a Redstone Signal, it can fire "Switch On Pipe" which seems to engage the flow immediately.
Crazily enough, you can also just have it fire detect Redstone Signal and fire off "Redstone signal" in return. The infinitesimal delay seems to make the power switch happy and the flow engages.

This works with a basic (non-autarchic, non-logical) Gate.

I've tested this for 15 minutes or so on my test world and it seems to be ok. Will follow up if it begins failing.[DOUBLEPOST=1376440891][/DOUBLEPOST]Hi Emasher,

Honestly, in my real case the redstone will be activated automatically by gates, rather than switches, and the whole point is to prevent unnecessary draws on my Energy Cell.

(If you're curious, as you know, machines such as Forestry Fermenters and Stills draw a lot of energy while idling....except now they don't, since they're Gated to produce a redstone signal when they have no work, thus cutting off incoming current to that machine. Works nicely btw)
 
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