Request Ore generation

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DenTech

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Hello, guys. Im making my own industrial modpack and i have a question. I have few mods with similar ores, like IC2, BuildCraft, Thermal Expansion, etc. These mods have copper, tin, alluminium. And they are can be used in craft without problems, but they take more space in chests/inventory. This is my question: How i can combine they in one item ID? I somewhere hear that TE can do it, but i dont find this option in config files. So please help me.
P.S.
Sorry for my english :(
 
Last edited:
As far as I understand it, here is how it works(and I just need to state I don't understand it that well :p):
  • You disable the oregen in each of the conflicting mods configs.
  • Instead of "combining" them all into one, you choose an ore from one mod to generate. For example Thermal Expansion since it contains one of pretty much all the conflicting ores.
  • You set this ore up to spawn under the COFH world folder
As for exactly how to set it up, I think the easiest would be to take the files from another pack(and modify them if you like for balance, more copper less tin, that sort of thing).

But here is an example of the TE oregen file(pulled from my TPPI2 installation):
Code:
{
    "copper": {
        "template": "normal",
        "block": {
            "name": "ThermalFoundation:Ore",
            "metadata": 0
        },
        "clusterSize": 11,
        "numClusters": 6,
        "meanHeight": 58,
        "maxVariance": 7,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [],
        "dimensionRestriction": "blacklist",
        "dimensions": [
            -1,
            1
        ]
    },
    "tin": {
        "template": "normal",
        "block": {
            "name": "ThermalFoundation:Ore",
            "metadata": 1
        },
        "clusterSize": 10,
        "numClusters": 6,
        "meanHeight": 37,
        "maxVariance": 7,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [],
        "dimensionRestriction": "blacklist",
        "dimensions": [
            -1,
            1
        ]
    },
    "silver": {
        "template": "normal",
        "block": [
            {
                "name": "ThermalFoundation:Ore",
                "metadata": 2,
                "weight": 80
            },
            {
                "name": "ThermalFoundation:Ore",
                "metadata": 3,
                "weight": 20
            }
        ],
        "clusterSize": 9,
        "numClusters": 5,
        "meanHeight": 24,
        "maxVariance": 6,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [],
        "dimensionRestriction": "blacklist",
        "dimensions": [
            -1,
            1
        ]
    },
    "lead": {
        "template": "normal",
        "block": [
            {
                "name": "ThermalFoundation:Ore",
                "metadata": 3,
                "weight": 90
            },
            {
                "name": "ThermalFoundation:Ore",
                "metadata": 2,
                "weight": 10
            }
        ],
        "clusterSize": 10,
        "numClusters": 5,
        "meanHeight": 28,
        "maxVariance": 6,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [],
        "dimensionRestriction": "blacklist",
        "dimensions": [
            -1,
            1
        ]
    },
    "nickel": {
        "template": "uniform",
        "block": {
            "name": "ThermalFoundation:Ore",
            "metadata": 4
        },
        "clusterSize": 6,
        "numClusters": 3,
        "minHeight": 6,
        "maxHeight": 16,
        "retrogen": "true",
        "biomeRestriction": "none",
        "biomes": [],
        "dimensionRestriction": "blacklist",
        "dimensions": [
            -1,
            1
        ]
    }
}
 
The options available for orespawn provided by COFHcore are impressive. In my world, I have each ore spawning in medium-large veins at y-levels appropriate for the ore in question - Copper/Tin on top, Iron below with 5% Ferrous mix, Silver below with 10% Lead mix, Gold, then small patches of Diamond. Aluminum appears in patches just below the surface dirt. Certus Quartz only spawns in stalactites in caves, which makes it more rare than normal.

You can also set these configurations do be dimensionally dependant as well, so you can adjust the spawn settings for the Nether, the End, Twilight Forest, etc. separately. This also allows you to prevent an ore from spawning in a Mystcraft/RFTools dimension.
 
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