optimal way to set up bluetricity?

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sixdrumquads

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Jul 29, 2019
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I am currently working on my to be machine shop in my new word. my plan is to run solar panels around the edge of my base, use one wire under my planned establishment to a line of batboxes with panels on top, and then wire up engines going into energy cells around that area. My main questions are, should i separate each wire running into a batbox or let them all connect, and how many bat boxes should i use (i was planning on stringing them all the way around the outer edge but I'm not sure if i gain anything from doing so.) The picture isn't the greatest but there would be batboxes following the panels upwards (the base is square so eventually they will go all the way around)
 

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sixdrumquads

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Jul 29, 2019
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How many blue-engines are you planning to run?
that is a good question, i was considering making the entire first level of my base energy cells which would be 56 total cells for power to flow into. i have a pretty good store of resources for engines. any advice you can offer on good engine set ups?
 

OmegaPython

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Jul 29, 2019
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Resources to make the engines are not a problem. The problem is that BT->MJ needs a hell of a lot of blutricity. I don't quite get what your doing with that setup in the image, but if you're using redstone energy cells I would suggest throttling the input on the cells a LOT. If your using solar panels, you need quite a few battery boxes for each engine and that's if the engine won't be running all the time.
 

Saice

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Jul 29, 2019
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As someone that was played around with the whole BT->MJ->EU thing. I can say it is right at 1KWatt per MJ. And you don't need a lot of Batterys if your going to run it off your power directly. But I would suggest it as all the BT gen types seem to have a bit of randomness to there output at times. Most builds I was playing with I was going with about 4 batterys for every KWatt or 128 batterys for the max 32Kwatts that one BT engine can use.

Yeah it gets big really quickly.
 

Enigmius1

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Jul 29, 2019
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Someone planning on running BT engines should be looking at kinetic generators for their blulectricity, not solar panels. Solar panels and thermopiles were made with things like sorting machines and frame motors in mind. They're grossly underpowered for BT engines.
 

Saice

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Jul 29, 2019
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Someone planning on running BT engines should be looking at kinetic generators for their blulectricity, not solar panels. Solar panels and thermopiles were made with things like sorting machines and frame motors in mind. They're grossly underpowered for BT engines.

I fully agree with this. 16 wind turbines will rock a BT engine.

I might be going that route on my mother ship build. I'm testing needed air space needs to see if I can hide them.
 

slay_mithos

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Jul 29, 2019
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You could make a little "old school" propulsion system out off it.

Or, if you can put the inside, use the 4 fans ones as cooldown system for your engine room, that could look really cool.
 

Saice

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Jul 29, 2019
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You could make a little "old school" propulsion system out off it.

Or, if you can put the inside, use the 4 fans ones as cooldown system for your engine room, that could look really cool.

Well I'll going with a sort of protoss inspired looked. Becuase of thigns I'll have 4 spires pooking out the edges so I might slap them out there. Still working things out. Rigth now it really me hunnting lava deposists to pump up and turn into gold.
 

slay_mithos

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Jul 29, 2019
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Why not just setup a quarry of some sort in the nether and produce your own lava?

Might be faster, depending on the quantity you need.

Or alternatively, you could pump up the nether too.

Not like I taught you anything with this though.