New Form of Chunk Error?

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lostandthedamned

New Member
Jul 29, 2019
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Ok,
Been playing on a Monster World for a while. Currently in 1.1.1
Loggged in this morining to find two weird chunk errors just outside my base.
2014-04-30_09.41.43.png
and
2014-04-30_09.42.41.png

They both go down and through bedrock to the void.
The strangest thing though is when flying over them (which I can do freely) I stop falling. In mid air I drift gently down at no more than 1 block per sec.
It seems that other entities are effected in the same way as in the second photo you can just make out some spiders and creepers hanging in mid air.

They don't reload with F3+A or after relogging.
Can chunks with no player interaction corrupt themselves?
Is there a fix? Will it continue to take more chunks?
Don't want to lose yet another world to corruption (this would be the 4th in a row where i've got to stability and enough surplus of every material that I can start building big projects before it stopping loading)
Any tips would be appreciated.
 
Nope, as I said it persists through multiple log in /log outs.
Exploring some more I've gone down to the base of one error through the Mineshafts.
Can see this from the bottom.
2014-04-30_14.04.38.png
Mobs are glitching up and down, but still occasionally walking around like they're on a solid surface but not burning due to daylight.
However the rain is falling as if it is open to the sky.
I've tested throwing items into the chunk with Q, and they skip back to the nearest point on the edge.
I can mine the blocks in the walls as normal.
If it was a normal chunk error the walls would be completely black as the lighting engine would not recognise them as being lit.
Strange error.
Does anyone know of a FTB friendly map editor that I could replace these out with?
Could this Spread?
 
Shouldn't spread. And you can use MCEdit to delete the chunks. It won't hurt your world as long as you don't do anything stupid.