Need help adding RI to DW20 (RESOLVED)

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MacAisling

Popular Member
Apr 25, 2013
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Kearneysville, West Virginia
Updated UE core to 3.1.0.97
Replaced Calclavia Core with Resonant Engine 1.2.0.343
Updated MFFS (just in case) to 3.6.2.70
Installed Resonant Induction (all 5 parts) 0.3.1.362

Game crashes during launch. I'm guessing this means I have an ID conflict, but I'm not seeing anything in the RI config set to id 1260. If you need more of the crash report, let me know.


java.lang.IllegalArgumentException: Slot 1260 is already occupied by codechicken.multipart.BlockMultipart@549dbc71 when adding resonantinduction.core.resource.fluid.BlockFluidMaterial@37c7cd30
Blocks should be registered before postInit for NEI to do proper conflict reporting
at codechicken.nei.IDConflictReporter.blockConstructed(IDConflictReporter.java:83)
at net.minecraft.block.Block.<init>(Block.java:347)
at net.minecraftforge.fluids.BlockFluidBase.<init>(BlockFluidBase.java:51)
at net.minecraftforge.fluids.BlockFluidFinite.<init>(BlockFluidFinite.java:23)
 

MacAisling

Popular Member
Apr 25, 2013
1,084
612
128
Kearneysville, West Virginia
Either I was blind or the crash stopped it from generating the complete block ID list in the RI config. I changed the ID in the multipart config, launched the game, then was able to find the right block in the RI config & switched the 2. I don't know which mod is currently set to use most of the 1200-1300 ID range in the universal configs, but I'm unlikely to add it to my customized DW20 pack before the jump to 1.7.