Need a specific reactor Design

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Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
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64
First let me preface this by saying I can't get the reactor calculator to load. So I am unsure of what is doable, and what isn't. I am hoping my fellow FTB friends can help me get a decent starting reactor/power setup.

I have power crystals (so power conversion is easy). This is also for my single player world, so some power options (such as steam) are out of the question as it requires being continuously run for it to really be effective imo.

I am looking for a starting reactor/power setup for my base. I plan on getting 2-3 eu/tick in the future ... but I think 500-600 eu will suffice. That doesn't require much in the way of maintenance.


I have a rolling machine, 6 (at present) pulverizers, an induction smelter, 3 lasers/table, 1 compressor, a liquid transposer/magma crucible, and a small-sized ME network. All of that running off of a 2 geothermal generator setup (that does 40 eu/tick), that is continuously supplied via liquiducts, & ender tanks/thermic pump via the nether. Runs itself really.

But my power needs are much more than that, and I want to get into UU-Matter soon, which with my current setup, I can't.

I have most the mods in the dw20 1.5.2 mod pack, as well as a few extras such as nuclear control, and power crystals.

Thanks in advance.

Brian
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
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Why excactly is steam out of the question because its a single player world? The boiler doesn't reset and cool down or anything cause you unload the world.
If you have access to lava already for geothermals, why not just make more of those? I usually make a setup of 26 of them(will max out a MFSU) to serve as my first basic power system. At the time I need more EU, I also got the resources to make HV solar array/Ultimate Hybrid solar panels. And at that point the geothermals will server as backup for when its raining/dark.
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
98
64
I was under the impression when every "unloaded" that it's running state was reset, thus requiring devices that needed to "heat up" to reheat. Is this not the case? As for the geothermals, it just seems like to cheap a source, and an endless supply of power, whereas the steam/nuclear have an element of danger attached to running them. What do you mean by hybrid solar panels bud? What does your power setup look like? Look forward to hearing back from ya in regards to this.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
I was under the impression when every "unloaded" that it's running state was reset, thus requiring devices that needed to "heat up" to reheat. Is this not the case? As for the geothermals, it just seems like to cheap a source, and an endless supply of power, whereas the steam/nuclear have an element of danger attached to running them. What do you mean by hybrid solar panels bud? What does your power setup look like? Look forward to hearing back from ya in regards to this.

No the boiler only starts to cool down if it runs out of fuel or reset if you break a block. If its unloaded it just doesn't do anything. I do have it chunkloaded, buts its a singleplayer world, so it gets unloaded every time I close the game.

Yes geothermals might be a very easy solution. As long as you have access to large pools of lava, its rather cheap to set up: pump, redstone engines, endertanks. And the Geothermals them self are also really cheap to make. Downsides are that you need to replace it when it has pumped out all the lava in the area. And that you will need to keep another world loaded(nether or mystcraft world), which is taxing on server/your PC. That's why I move over to solars when I got the resources(and the ME network to craft them for me :p), and replace lava pump by bees producing phosphor(squeezed with sand makes lava).

If you are playing Unleashed or Ultimate you will have access to "Advanced Solar panels": http://feed-the-beast.wikia.com/wiki/Advanced_Solar_Panels
Bit more complicated in crafting recipe, but somewhat cheaper to make than the normal counterparts.

My current power setup for the main part of my base is as follows:
EU production:
3xUltimate Hybrid/HV solar panels(made my first HV solar array before realising that Unleashed had the Hybrids) charging up 2 MFSUs in parallel. This is the primary power source.
26x Geothermal generators charging 1 MFSU. The MFSU is toggled off with a Range Trigger when the 2 solar MFSUs combined have more than 10.000.000 EU in them(guarantees a throughput of atleast 1024 EU/t at all times). This way the geothermals only run when its been raining/dark for long periods of time, and with the Rainmaker setup it doesn't rain for long.

Earlier builds I have made much bigger power setups, but I really don't need more than this. My extensive ME network draws a 220EU/t(440 Units/t), but I have my Mass fabricator limited to 512EU/t(fed by a MFSU) and I use a gate to deactivate the MF whenever there's not scrap in it. Other than that I only got the different furnaces/macerators/recyclers etc and chargepads requiring EU. And they don't draw enough to warrant more power production even with 6-8 Overclockers in each machine.

MJ production:
1 36HP boiler burning charcoal, powering steam engines worth 144MJ/t.
40 Biogas engines burning ethanol producing 200MJ/t. Controlled by range triggers to only send power out on the network when steam engines isn't enough.
69 Magmatic engines burning lava worth 276MJ/t. Again controlled to only send power out when Biogas+steam cant keep up.

I do have 4x Ultimate hybrid solar panels another place to partly power my Laser Drill setup and a few other bits and bobs(it was too far to run a cable :p)

There's probably a few pics of the different things if you look in this album:
http://imgur.com/a/dSMKv
Some of the stuff has been change since the screenshots, but there might be newer ones of it further down.
 
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Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
98
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That setup you have in those pics just looks wicked (in a good way). I'd like to get something like that eventually. How do you get it to only draw from certain mfsu's (based on weather), etc?

What about those autofarms you got going on for the sheep, and such like that?
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
That setup you have in those pics just looks wicked (in a good way). I'd like to get something like that eventually. How do you get it to only draw from certain mfsu's (based on weather), etc?

What about those autofarms you got going on for the sheep, and such like that?
You can set a MFSU to turn on and off based on redstone signal. The Range Trigger is listening to the MFSUs for the solar panels. If they drop lower than a set limit, they turn on the MFSU for the geothermals. Its not directly based on weather(though you could do that with a light sensor/watertank), but just making sure that there's plenty power in the solar MFSUs.

Ehm dont actually have any automated farming for the animals as such. I got a couple Shearing turtles in the sheep pen and Hungry chest+Thaumostatic Magnetiser combo in the chicken pen to collect eggs.
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
98
64
I haven't even begun to delve into computer craft/turtles yet. What are you talking about ranger triggers? That's a bit new to me.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
I haven't even begun to delve into computer craft/turtles yet. What are you talking about ranger triggers? That's a bit new to me.
Hmm I can see its a bit hard to find information on the Range Triggers. I think its part of the Nuclear Control mod. It adds Energy sensor kits that can be "placed on" EU and MJ storages, Liquid sensor kits that can be placed on tanks, etc. Adding a sensor kit gives you a location card that can then be placed in a Industrial Information Panel. The cards can also be combined in a crafting table/window to make arrays containing information on several devises. Its a nice way to get a heads up on how much power/fluid etc you have. But these location cards can also be put in the block called Range Trigger. Its UI shows an upper and a lower limit. It will trigger on the lower limit and keep emitting a redstone signal until the upper limit is reached. You can also inverse the signal with the little step button(so it stops sending out a redstone signal when lower limit is met).
rfzhJEs.png

This is the Range Trigger controlling my geothermal MFSU. The MFSU is set to not output energy when redstone signal is on(theres a little redstone button in the MFSU UI). The card is an array of the 2 MFSUs from my solar panels. I inversed the signal so the trigger sends out a signal all the time, except when the energy drops lower than the lower limit of 10million. This causes the Geothermal MFSU to send out power until the Solar MFSUs again reaches 12million(when it has become day or rain has stopped and panels produce power again).

XKdxsdm.png

Thats the Range trigger on top of the MFSU. Notice the redstone lamp is on(Range trigger is sending out redstone signal to turn off MFSU, since there is plenty power in the Solar MFSUs atm.
 
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rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Heres an example of the Information panels:
1EixCk3.png

XwhFguU.png

The Location card(top left slot) is identical to the one in the Range trigger. The 2 other items are a Range Upgrade(The MFSUs are a bit further away than the default range of the panel/range trigger) and a Color Upgrade(to change it to this blue color instead of default lime).
 
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frederic

New Member
Jul 29, 2019
72
0
0
shneekey has posted his tower of power CRCS edition it produces 800 eu a tick per reactor and you can stack them... i managed to get quad EV from a couple of those babies the main problem is the uranium you have to have quarries going 24/7 to keep them going and bees as a supplement so if you ever need some copper/uranium you have some that you can access