Mystcraft Multicore project for FTB etc.

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STYXTRIBE

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Jul 29, 2019
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I originally was going to host a Tekkit server. At the time I was going to host several server with my power PC at home. The idea at the time was to have different features on each server. With different Bukkit plugins.Each server linked with the Transporter plugin for Bukkit that allowed you to go from server to server through portals.

The idea here is for the would be to be able to do kind of the same thing with FTB. Instead of having the nether and Twilight forest and Mystcraft Dimensions run off one server. Use several servers so you could lessen block lag and smooth out game play. This idea is for a Transporter type mod only. Server to server linking within the main world or a Mystcraft world.

I am not suggesting you be able to go from the overworld to the nether on another server through a nether portal. You would also have the nether on the main world for normal nether stuff.

Simply put you divide Mystcraft, Nether, Twilight forest, and Overworld to multiple servers dividing the load to different cores. So you could do your most resource intensive Quarries on one server. While other parties do other things on the other server. While at the same time the Overworld map is dedicated to just one use. If you want Mystcraft you warp to the server that does Mystcraft. You dedicate the Overworld on a nether to certain kinds of machines. etc. The possibilities are boundless. One server dedicated to each type of dimension. Splitting resources and maximizing server capacity and fun. Ad as many servers as you want to make this happen!

Just an idea!

Or maybe you are already doing something like this and I am behind the times?
 

zaekeon

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Jul 29, 2019
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I like your idea, though I think I'd like the idea of the core of minecraft being more efficiently designed better
 
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Guswut

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Jul 29, 2019
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Or maybe you are already doing something like this and I am behind the times?

This is not a forum for suggestions on creating mods. This is a forum dealing with the support of the Feed the Beast modpack, and all things associated with that. You may find support from people here, but you aren't going to find anything to move your idea forward.

I believe there have been cross-server transportation mods before (for Bukkit at least) which were extremely buggy, and generally badly thought of as such.

That aside, it does not seem logically economical to spread your resources over a few servers versus just purchasing a more power server package. For the cost of your MystCraft (is this one server for ALL MystCraft ages?), Nether (you state that there will still be a nether on the main world for "normal nether stuff", but then you state there will be a dedicated nether server. Please make up your mind on this), Twilight Forest, and overworld, you could get a server easily powerful enough to handle twice the amount of people you'd ever be able to handle across all of your servers with the same access.

If you really want to push this idea forward, go to the MineCraft Forge forums and start trying to chat up mod authors there. Good luck!
 

hotblack desiato

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Jul 29, 2019
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I think, you are right, the people at forge would help with such an idea.

the main problem I see so far: teleporting a person from server to server is one thing, but every other method of interdimensional transfer would need access to this mod too. I think of gregtechs IDSU, tesseracts, mystcraft portals (they can send items, mobs and carts cross dimension), enderchests and so on. and mystcraft would need an extra split, because you have one overworld, one nether, one end (which might not be overly populated), one twilight forest, but tons of mystcraft ages. and tons of mystcraft ages, which (in the best case) just occupy diskspace, but if everyone has its own base in a mystcraft age, also demand a lot of calculation time.

so, a good idea might be: limit the amount of chunkloaders, and keep every age in an own process, and teleport users between processes.

might be a ton of work, but once that is done, and integrated into forge (I don't think, that a standalone mod is a good idea), it would help at generating larger servers...
 

brujon

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Jul 29, 2019
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i agree with zaekeon. It's the engine that needs improvement, and that's a Mojang, not a modder problem. Reason why minecraft is such a huge drain on servers right now is because it's too resource intensive, it's too unoptimized in how it manages resources. Too much of the world stays loaded in the RAM when the chunks are generating, so that even a few people exploring new chunks can cause huge spikes of lags in servers. CPU usage goes through the roof with tick updates and world generation, and generally, your videocard is not utilized all that much, since the textures themselves have very low pixel density... Loads of room for improvement. Creating lots of servers to load different ages create a TON of different problems.

For instance, unstable tick rates across dimensions, certain ages being inaccessible because the server for that age has crashed, not to mention the slew of bugs and glitches that are bound to happen when using such unintended functionalities...