Hi! I have a question regarding Server Tick loss.
When monitoring our server (thats on a dedicated PC) it constantly messages
[15:55:11] [Server thread/WARN]: Can't keep up! Did the system time change or is the server overloaded? Running 6183ms behind, skipping 123 tick(s)
Now the MS can vary all between 1000-20000 on ocations. And this has been an issue since the start of the server really but ofc the more we play the worse it gets. Im looking for any good tips or solutions for this as it is causing some issues.
We are hosting FTB Infinity Evolved 2.0.2 on it atm and we are 5 players who play on it.
We have dedicated 6Gb of ram to the server of the pc's 8 avalible.
Thanks in Advance!
When monitoring our server (thats on a dedicated PC) it constantly messages
[15:55:11] [Server thread/WARN]: Can't keep up! Did the system time change or is the server overloaded? Running 6183ms behind, skipping 123 tick(s)
Now the MS can vary all between 1000-20000 on ocations. And this has been an issue since the start of the server really but ofc the more we play the worse it gets. Im looking for any good tips or solutions for this as it is causing some issues.
We are hosting FTB Infinity Evolved 2.0.2 on it atm and we are 5 players who play on it.
We have dedicated 6Gb of ram to the server of the pc's 8 avalible.
Thanks in Advance!