On server start up I see the following errors in the logs:
18.02 03:31:46 [Server] WARNING EnergyNet.emitEnergyFrom: ic2.core.block.wiring.TileEntityElectricMFE@513b2a0f is not added to the enet
18.02 03:31:46 [Server] WARNING EnergyNet.emitEnergyFrom: ic2.core.block.wiring.TileEntityElectricMFE@4fdba4fd is not added to the enet
I only see it that one time. Nor sure if that even matters.
My larger problem is that after I start the server I am at about 40% memory utilization on a 4Gig server. 12 hours or so after the server starts, even if no one joins the server, the memory slowly increases to 100%. I have a few chunk loaders but nothing too major. I got rid of all of my recyclers, macerators, and induction furnaces. I'm not seeing any errors in the logs. Nothing that would explain this increase in memory utilization. Any ideas?
I'm frustrated at the server lag. I don't have THAT much automation going on, not enough to lag the server that bad I would think. I got rid of almost all of my timers, and now just have two running on the entire server. I feel like a 4g server shouldn't have these sort of performance issues with a single user online most of the time, and less than 20 chunks loaded.
18.02 03:31:46 [Server] WARNING EnergyNet.emitEnergyFrom: ic2.core.block.wiring.TileEntityElectricMFE@513b2a0f is not added to the enet
18.02 03:31:46 [Server] WARNING EnergyNet.emitEnergyFrom: ic2.core.block.wiring.TileEntityElectricMFE@4fdba4fd is not added to the enet
I only see it that one time. Nor sure if that even matters.
My larger problem is that after I start the server I am at about 40% memory utilization on a 4Gig server. 12 hours or so after the server starts, even if no one joins the server, the memory slowly increases to 100%. I have a few chunk loaders but nothing too major. I got rid of all of my recyclers, macerators, and induction furnaces. I'm not seeing any errors in the logs. Nothing that would explain this increase in memory utilization. Any ideas?
I'm frustrated at the server lag. I don't have THAT much automation going on, not enough to lag the server that bad I would think. I got rid of almost all of my timers, and now just have two running on the entire server. I feel like a 4g server shouldn't have these sort of performance issues with a single user online most of the time, and less than 20 chunks loaded.