Modpack Assistance

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MagmaLion

Guest
Me and some friends are trying to make a modpack and after a year away from the game, we all agree we want easy caving. We all played Attack of the B-team and loved the easy ore generation. After researching I found you can alter the COFH core ore generation. When i tried it never worked. I tried to use tutorials, but none really helped. When I edit the files the ore generation for vanilla the ores just doesn't change, but when I change the generation for a thermal foundation ore like copper it works. I also tried using the attack of the b-team files, but this also dint work. Any tips or tutorials would be great. Finally, were looking to make this 1.7.10 (1.8 if lucky) just to inform anyone who might help.
 

Inaeo

New Member
Jul 29, 2019
2,158
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http://forum.feed-the-beast.com/threads/cofh-core-ores-and-more.87151/

This post helped me tremendously when I was messing around with my ore generation. It doesn't touch everything, but it gives good examples and pictures of the results. You do have to make sure the COFHcore config is set to overwrite Vanilla generation, if my memory serves, and moving or renaming the json files will cause a new copy to generate. I found from experimentation that any number of json files with the same format and syntax will be run simultaneously, so keeping a copy of the original files in the same folder as the modified files will run all of them, which will supremely screw over your plans.

Do note the post I've dropped in here references the COFH World Generation Manual. If you haven't already read it, it contains a great base knowledge bank from which to start.

I'm considering a new concept for a pack for some friends which will drastically change the world generation, so I may be delving back into these json files. I've not played Attack of the B-Team, so I'm unfamiliar with how they made the world work, but if you're having trouble getting what you want, feel free to drop some code tags and pics. I'm sure the community would enjoy the challenge of helping you, and I'm equally certain others have similar questions and would love to learn.
 
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MagmaLion

Guest
Thanks you so much for the assistance. The problem I realized is the ore generation was still following vanilla settings. To help anyone who else may be confused the COFH core manual tells you to edit the "CofhCore.cfg" but on a 1.7.10 version you have to find the "common.cfg" in "minecraft/config/cofh/core. Then change the "replace vanilla generation to true like the manual states. The only question I have left is emerald. Do I need to add it to my edited vanilla generation jason file? Or is it located somewhere else? Here is my "Vanilla.jason file so far.... http://pastebin.com/4gArRRd7. This is great, now me and my friends can enjoy such a great game again!
 

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Inaeo

New Member
Jul 29, 2019
2,158
-3
0
Not sure if you've seen it in guides, but you can use "/cofh clearblocks" to remove blocks. I used this a ton to see what my ore veins looked like without having to dig to find one.

My go to was something along the lines of:
'/cofh clearblocks 128 256 128 grass dirt stone gravel sand'

The three numbers are x, y, and z distances, and the list of materials after it are block ID names to remove. Sandstone is an addition if you are near a desert, and tallgrass makes the list if you hate seeing it floating there (although it's sometimes a nice reminder as to where the surface was originally). Note that depending on how much area you are covering and the computing power of your machine, it does take a moment to carry out the clearing (which gives you time to remember to fly before the world disappears below your feet).