^^ What @
Mevansuto said, we're putting together a pack that is unification and hardline in terms of gameplay, at its core...
Unification around RF, to be precise. We've aimed to retain the same flavour and approach of regular modded minecraft that players are used to and are comfortable with, in the first place.
Then, we've rigorously aimed to tweak around this regularity and created progression tiers around mod interactions..
We have tried to throw a lot of subtle but solid spanners in the works, around the regular gameplay that people take for granted when beginning modded MC... For example, we're ensuring that twilight forest is a early game
requirement (which is going to mess up with people's ingrained approach straight away), and making nether visits part of the power generation scheme. Given that Mekanism is considered OP by some, we've intertwined some of its requirements with TE3.... We inverted a few vanilla recipes to be intentionally harder than modded recipes which means that mods subsume the vanilla early game (based on sneak previews this already messed up people's minds).... Ore gen and crafting requirements will enforce co-op mode between players in servers to barter their respective surplus to gain other items. Magical mods are getting interlinked, so you need one to go with the other (still a WIP). And the mobs..... well that'll be fun, but not like bnb. It goes a lot more like this....
Basically, tl;dr... we've tried hard to ensure that you will be on your toes all the time, you will be using the "best mod for the occasion" rather than "my favourite mod all the way" and have naturally occurring game tiers around mod interactions... For sure, players can try and hack through some of the gameplay we have worked in our minds, but to prevent too much circumventing of this, @
Mevansuto's got a few HQM tricks up his sleeve... If players break parts of our intended progression tiers anyway despite all this, we'll close the loop in the next iteration of the pack. At least that's the hope.
It's getting there... Been a busy two weeks for me, so some of the tweaking around recipes and playtesting's not as fast as I'd like...
c'est la vie
P.S: It'll be an exploratory world, not a map.... No artificial resource scarcity/favela chic... It's all there.... it's just not low hanging fruit anymore, despite how good your modded knowledge might be.