Mod Update: RFTools 2.00

ModMyMC

New Member
Jul 29, 2019
411
0
0
RFTools 2.00

http://minecraft.curseforge.com/mc-mods/224641-rftools/files/2222674

2.00:
  • Warning! If you upgrade from an older version of RFTools:
    • First: it is recommended that you delete rftools/main.cfg because many values have between tweaked and improved.
    • Second: it is strongly recommended that you delete/rftools/dimlets.cfg. If you don't then you risk errors in the dimension builder. You should not do this in the future.
  • The major hilight of the 2.0 release is the new Dimension Builder. With this device you can create full dimensions for exploration, building, mining and whatever you need. The wiki has been updated with information about how to use this system and you can also read the in-game dimension builder manual. Here is a short summary of all the new blocks and items:
    • In 1.34 you could already find unknown dimlets in chests and as loot from enderman. Now you can use those unknown dimlets and put them in the 'Dimlet Researcher'. With some luck you get nice dimlets that you can use to build your dimensions.
    • Building dimensions is done in the 'Dimension Enscriber'. Put in an 'Empty Dimension Tab' and the dimlets that you want to use. This results in an 'Realized Dimension Tab' that you can put in the Dimension Builder.
    • There are various types of dimlets. You can control the shape of the terrain, the biome to use, the structures that appear, the mobs that will spawn, sky and time settings and so on.
    • The Dimension Builder is the device that actually creates your dimension. Depending on the complexity of the dimension it needs some power and time to do this. Note that dimensions also require power to maintain. More complex dimensions will need more power. So make sure you have a VERY good power production if you want to make a world out of diamond blocks and resonant ender oceans.
    • You can help with power production a little by placing an 'Activity Probe' in your dimension. At least that way it will no longer consume power when nobody is in the dimension and when no chunkloaders are present.
    • Make sure you don't stay in the dimension when it is running out of power. You will surely die if you do. Before that happens you will get various bad effects and the world will darken. You can make a 'Dimension Monitor' item so that you can see how much power is still left in the dimension that you are in.
    • Note that the dimension system works together with the RFTools teleportation system.
    • Make sure you go mine a bit in RFTools dimensions as there is a special ore that you can only find there. The dimensional shards you can get from this ore can be used to 'infuse' many machines in RFTools (like the teleporters, shield system, auto crafter, dimension builder and so on).
    • New Dimension Builder Manual.
    • Many more features are planned in the future. Like the ability to edit dimensions to add more features later (features that don't impact worldgen at least) and many more options for terrain generation. Also expect many more balancing changes for expensive mod-specific liquids and blocks.
  • There were also various changes not related to the dimension system:
    • Improved the position of the teleportation destination so that the player arrives in the middle.
    • When a dialed matter transmitter is picked up with a wrench and placed down again then the dial beam will show correctly.
    • The WAILA tooltip for the matter receiver and transmitter now also show the name and status of these blocks.
    • Almost all RFTools machines can now be infused (in the Machine Infuser device) with dimensional shards that you can find in RFTools dimensions.
    • The WAILA tooltip shows how much a machine has been infused (from 0% to 100%).
    • Added more generic wrench support (thanks to planetguy32).
    • Fixed a teleporter problem where teleporting would cause nether portals to be generated in the destination dimension
    • Fixed a fiew client/server issues.
    • Changed the matter transmitter with destination checker combo so that by default it will no longer try to load a chunk to check for receiver status. If it doesn't know the status of the receiver (because world and/or chunk is not loaded) the beam will be yellow. Checking in the dialing device will still load the world/chunk. You can change this behaviour in the config if you want to be able to check status to unloaded chunks and worlds. Just be aware of the performance consequences of this.
    • Fixed the shield system so that the 'All' filter now works.
    • Fixed the shield system so that filters are now actually applied in order. That means that you can put the 'All' action last and more specific filters before that and it will work correctly.

Post Author: McJty