Mod Update: DragonAPI V3, V3b & V3c

ModMyMC

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Jul 29, 2019
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DragonAPI V3, V3b & V3c

https://sites.google.com/site/reikasminecraft/changelogs

Fixed TileEntityBase NPE crashes on chunk (un)loading
Fixed nearly all API dependencies and shipping issues
Fixed OpenComputers crashes
Fixed ComputerCraft compatibility
Added NEI hooks
Fixed version file checking causing mod conflicts
Fixed BlockArray sync and bounds issues
GUI tooltips now push NEI out of the way
Significant refactoring
Added code to prevent sound overlap and resultant volume and FPS issues
Added ID dump command
Expanded capability of SpriteSheetRenderer
Added keybind handler
Added config to undo IC2 obsidian nerf
Fixed StructuredBlockArray oddities
Added some matrix math capability
Added multimap capability
Debug NBT printout no longer happens if a GUI is open
Changed sound loading code, improving performance
Added liteloader compatibility
Greatly expanded ThaumCraft compatibility
ASM no longer silently errors
Fixed all ASM handlers
Fixed WAILA compatibility (mostly)
Added IMob detection to hostility detection
Added RiggedRandom
Fixed Forestry handler
Changed tungsten product in ModOreList to dust to avoid causing GT balance issues
Fixed MFR rubber tree detection
Changed iron density to 7800 kg/m^3 from 8200 kg/m^3
Fixed some InventoryHelper issues
TileEntityCache is now dimension-sensitive
Fixed NEI render issues
Added EU compatibility
Added new recursive breaker hooks
Added block replacement command
Added config to turn off NBT overlay
Possibly fixed some cold biomes being detected as hot
Fixed TE3 compatibility
Added more advanced version checking
Added teslatite to ModOreList
Fixed some more API dependency and crash issues, but had to resume shipping Waila, Minechem, and ComputerCraft APIs due to FML Classloading errors
Cleaned up some exception messages
Fixed another TileEntityBase crash
Updated RF API
Fixed API packing issues
Fixed accidental inclusion of BuildCraft

Post Author: Pyure