ME Craft Panel

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EODCrafter

Guest
Has any one noticed there are numerous items that can't be crafted in the ME Autocraft terminal? I have researched this and it's blamed on how the blocks/nuggets are stored. Has any one found a quick fix to this? Does anyone have a list of items that can't be crafted? So far I have found tesseract frames, Sulfur Dust from tiny bits of sulfur and I'm just beginning to use this mod.
 

WuffleFluffy

New Member
Jul 29, 2019
402
0
0
I found the ME crafting terminal a little weird at first... but I think I might know (after spending a few weeks with AE2) what you are on about.

When crafting anything in the ME terminal, at least ONE of each of the items that are used in the recipie must exist in your inventory when you shift-click on the '?' symbol to load the pattern into your crafting grid.

Even if you have recopies for all of the sub parts loaded into ME Assembly chambers, there still needs to be at least ONE of each thing used in crafting grid.

I hope that helps, once I got that sorted I've not had a problem crafting anything.

-Wuffle
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Yes if this is the problem(the original post is really vague and uses different(made up?) names for things), then the "ME Crafting terminal" is basically just a "ME Terminal" with a "Crafting Table" slapped on. It will NOT start autocrafting things you are missing for the thing you are trying to craft. You will need to queue those up your self in the "ME Terminal" part, or make a pattern for the whole craft.
 
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EODCrafter

Guest
It has to do with using Multiple ME interfaces as DW20 describes but doesn't work unless they are all linked to the Molecular assemblers individually. It's a weird work-around but I have made it functional.