Hello.
This is a big issue that Im now going to try and explain.
Me and my friend have a server hosted at the popular server provider named Multiplay.
Everything was running smoothly until, well it was not running smoothly anymore.
We started experiencing allot of lag on the server and immediately reported this to our providers which told us there is a constant
100% CPU load, and that's whats most likely the cause of the issue.
So we started asking them what was the problem, and they said this could be a issue with corrupt chunks.
I went ahead and scanned the world for corrupt chunks and found 0.
I also went ahead and downloaded MC world edit and deleted every single chunk except our base , which is not that big... Maybe 30 chunks.
Needless to say that did not solve the problem, the CPU load is still at 100% immediately after starting the server.^
So we went ahead and went to another server provider and bought another server there, same issue.
Right now we are lost for ideas and have no clues what to do in order to save our world, we do not want to start over since we have made allot of progress.
The console is coming up with some warning, but no errors.
Here are 2 examples of the warnings we get:
03:59:08 CONSOLE: [WARNING] EnergyNet.addTileEntity: advsolar.TileEntityUltimateSolarPanel@5b8108dd was added too early, postponing
2013-09-30 01:57:34 [WARNING] [IC2] EnergyNet.addTileEntity: forestry.energy.gadgets.EngineTin@7474649e is already added, aborting
Our server is not a server with massive population or anything like that, it rarely got more then 3 players on at the same time and none of us have any chunkloaders or quarries running right now.
Please help us!
Okay, I have an update.
We just removed all our solar panels, probably around 300 high voltage solar arrays combined (also some advanced hybrid panels) and then restarted the server and the CPU load went down to 40%
WTF?
This is a big issue that Im now going to try and explain.
Me and my friend have a server hosted at the popular server provider named Multiplay.
Everything was running smoothly until, well it was not running smoothly anymore.
We started experiencing allot of lag on the server and immediately reported this to our providers which told us there is a constant
100% CPU load, and that's whats most likely the cause of the issue.
So we started asking them what was the problem, and they said this could be a issue with corrupt chunks.
I went ahead and scanned the world for corrupt chunks and found 0.
I also went ahead and downloaded MC world edit and deleted every single chunk except our base , which is not that big... Maybe 30 chunks.
Needless to say that did not solve the problem, the CPU load is still at 100% immediately after starting the server.^
So we went ahead and went to another server provider and bought another server there, same issue.
Right now we are lost for ideas and have no clues what to do in order to save our world, we do not want to start over since we have made allot of progress.
The console is coming up with some warning, but no errors.
Here are 2 examples of the warnings we get:
03:59:08 CONSOLE: [WARNING] EnergyNet.addTileEntity: advsolar.TileEntityUltimateSolarPanel@5b8108dd was added too early, postponing
2013-09-30 01:57:34 [WARNING] [IC2] EnergyNet.addTileEntity: forestry.energy.gadgets.EngineTin@7474649e is already added, aborting
Our server is not a server with massive population or anything like that, it rarely got more then 3 players on at the same time and none of us have any chunkloaders or quarries running right now.
Please help us!
Okay, I have an update.
We just removed all our solar panels, probably around 300 high voltage solar arrays combined (also some advanced hybrid panels) and then restarted the server and the CPU load went down to 40%
WTF?