Major News on Biomes in 1.7.10

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keybounce

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Jul 29, 2019
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While helping someone debug odd biomes showing up in the overworld when they should not, a strange behavior of vanilla biome placement was found.

Any time Vanilla is placing a biome down, numbered 0 to 127, if there is a valid biome at n+128, then that biome can be used as a sub biome.

It is not just limited to the vanilla biomes (0-39) claiming 128-167; ANY mod added biome in 168-255 can be found as a sub-biome of another.

This has good and bad news. The good is that you can get user defined sub-biomes. The bad is that there are much fewer effective biome slots.

Again: The only safe place for mod-added biomes in 1710 is 40 to 127.
 
They got rid of item ids already, so why not biome ids and potion effect ids as well? Would help preventing such issues I guess.