First of all, I love MagicFarm and the difficulty of it.
But... having these nice special mobs without Damage Indicators mod seems like a strange choice for me and I was wondering if there is a specific reason not to include DI?
I did add it myself after encountering a spider that just would not die no matter how much I hit it. Returning to it with DI, I saw that it had regen buff. So without DI I would not have known that it was impossible to for me to kill that spider at that time. Thus, IMO, MagicFarm is unplayable without DI.
Any thoughts?
But... having these nice special mobs without Damage Indicators mod seems like a strange choice for me and I was wondering if there is a specific reason not to include DI?
I did add it myself after encountering a spider that just would not die no matter how much I hit it. Returning to it with DI, I saw that it had regen buff. So without DI I would not have known that it was impossible to for me to kill that spider at that time. Thus, IMO, MagicFarm is unplayable without DI.
Any thoughts?
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