MagicFarm2 without Damage Indicators seems weird

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Solax

New Member
Jul 29, 2019
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First of all, I love MagicFarm and the difficulty of it.

But... having these nice special mobs without Damage Indicators mod seems like a strange choice for me and I was wondering if there is a specific reason not to include DI?

I did add it myself after encountering a spider that just would not die no matter how much I hit it. Returning to it with DI, I saw that it had regen buff. So without DI I would not have known that it was impossible to for me to kill that spider at that time. Thus, IMO, MagicFarm is unplayable without DI.

Any thoughts?
 
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