I'm experimenting with some ideas on a mod pack (adapted from my current Omega Dawn pack), that deals with resource shortages (aka ore gen really decreased among other tweaks). I quite often see comments about not needing a quarry after it's mined up 1 or 2 64x64 max areas, plus some of the default minecraft mechanics are turbo speed, especially in a modded environment.
I want to try and produce an environment where you need to be careful with your crafting, as wasting resources will be painful. Finding those dungeon chests with ingots will be a big boost for your progress instead of "meh, more iron...". Ore doubling (or more) and efficient builds then becomes vital.
So, At the moment I'm after the following three mods (if they exist, my google-fu is weak)
1) Finite water, but specifically, 2 types of water. Seawater and Fresh water. Fresh water is not infinite, Sea Water (determined by ocean biome type) is infinite, but sea water cannot be used as a water source for farms, boilers, etc, etc.
2) A mod to adjust minecraft variables, such as growing times of plants, animals, drop rates of saplings, etc, etc. I'm aware that HungerOverhaul can change many of these, but it also does a lot more.
Failing that, just a mod to adjust drop chance of Saplings. I want deforestation to be a vital part of the gameplay due to reduced drop rate and very slow growing time of trees. (key affect here is to make charcoal a difficult resource to aquire in vast quantities)
3) A mod that makes world gen solid stone more "tougher" to mine the deeper you go, so you can't just use a stone pickaxe straight down to bedrock.
A question, Does anyone know if FatherToasts MobProperties mod can control the armour/weapons added to skeletons/zombies by Mekanism? Really need to "nerf" that, especially on Hard Mode and Zombie Awareness.
I want to try and produce an environment where you need to be careful with your crafting, as wasting resources will be painful. Finding those dungeon chests with ingots will be a big boost for your progress instead of "meh, more iron...". Ore doubling (or more) and efficient builds then becomes vital.
So, At the moment I'm after the following three mods (if they exist, my google-fu is weak)
1) Finite water, but specifically, 2 types of water. Seawater and Fresh water. Fresh water is not infinite, Sea Water (determined by ocean biome type) is infinite, but sea water cannot be used as a water source for farms, boilers, etc, etc.
2) A mod to adjust minecraft variables, such as growing times of plants, animals, drop rates of saplings, etc, etc. I'm aware that HungerOverhaul can change many of these, but it also does a lot more.
Failing that, just a mod to adjust drop chance of Saplings. I want deforestation to be a vital part of the gameplay due to reduced drop rate and very slow growing time of trees. (key affect here is to make charcoal a difficult resource to aquire in vast quantities)
3) A mod that makes world gen solid stone more "tougher" to mine the deeper you go, so you can't just use a stone pickaxe straight down to bedrock.
A question, Does anyone know if FatherToasts MobProperties mod can control the armour/weapons added to skeletons/zombies by Mekanism? Really need to "nerf" that, especially on Hard Mode and Zombie Awareness.