looking for help designing structures

UberAffe

New Member
Jul 29, 2019
143
0
0
I have a set of "Courts" (dungeon style structures) that I am working on.
Basic facts about all of these structures
  • No blocks can be broken or placed within the bounds of the Court
  • Only one player will be allowed into the Court at a time
  • Each Court will have 1 Obelisk (signified by 2 glass blocks in the sample)
  • Each Court will have 1 base block that it is made from and up to 2 other block types
  • Dying in the Courts will not actually count as a death and the player will be returned to the entrance
  • A player may challenge the same court multiple times
  • Each Court can only be beaten once every x minutes (once every x + y minutes for the same player)
Courts and some properties
  • SubRed Court (Court of Searing Heat)
    • Only spawns near lava
    • Mob damage is based on proximity
    • Boss version of mob can melt low tier equipment
  • Red Court (Court of Flames)
    • only spawns above ground
    • Mobs are both ranged and melee but deal no direct damage
    • mobs attacks cause fire
    • Boss version of mob causes mini explosions
  • Orange Court (Court of Illusions)
    • Only spawns above ground in "dark" biomes (eerie, swamp, etc)
    • Mob don't deal direct damage (they cause the ground to be slick and the player will take damage from colliding with walls and other things)
    • Boss version of mob can move through walls within the structure
  • Yellow Court (Court of Knowledge)
    • Only spawns above ground
    • Mobs are passive (used for utility in other parts of the mod)
  • Green Court (Court of the Wild)
    • Only spawns in wooded areas (forest, jungle, etc)
    • Mobs deal area of effect damage
    • Boss version of mob can toss the player
  • Blue Court (Court of the Contest)
    • Can spawn anywhere
    • Mobs are both ranged and melee
    • Mobs will fight the challenger one at a time
    • Boss version of mob hits harder and more often
The plan for this one is that the bottom half will be underground with the only entrance being that part sticking out.
When a player (Challenger) enters the court there will around 8-10 mobs on the first floor to defeat (the square bottom portion). After defeating all mobs on the first floor and the player walks into the center of the floor they will transported to the next floor(stepped portion). Where they will fight the Boss mob. After defeating the boss they will be brought to the top of the structure where they activate the obelisk and get the reward for defeating the Court.
2016-04-24_23.30.18.png

I personally don't really like the current design of this Court but that's why I'm asking for help.