Problem Logistic Pipes Multiplayer Mod

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josephjean

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Jul 29, 2019
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How can I get the Logistic pipes mod in multiplayer, so that i can connect with my launcher and play on it with my friends. Were can i become the Jar of the mod Multiplayer version ?
 

DZCreeper

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Jul 29, 2019
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To play MultiPlayer aka on a server, all clients, and the server will have to be using Logistics Pipes. There is a edit mods button and you simply drag the Logistics Pipes jar file into the mods.

The latest non - dev version is here: http://ci.thezorro266.com/job/LogisticsPipes/96/

Some starter tips:

Make sure your entire network is chunk loaded.
Each place where more then 2 pipes met needs a logistic pipe, which kind does not matter, but basic are the cheapest.
Many pipes also come in module format. You put these modules in chassis pipes, and this way you can have 1 pipe emulating the function of several pipes.
Somewhere on the network you need a Logistic Power Junction attached to a basic pipe.
Input MJ or EU into the junction to activate your network, each item moving in your network consumes power, so more complex and useful networks require more power, the highest voltage the the junction can accept is 512 eu packets, so that is the most your network can use without another junction, that amount of power should run any network though.
 

DZCreeper

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Jul 29, 2019
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Yes it is universal, most mods are if they use Forge, a few mods are server side only to help performance, and some are client side only for the same reason. The only 2 I know of Optifine and Logistics Pipes. Glad you got things working :)

Don't know how many resources you have, but a soldering station is a wise investment, it needs BuildCraft power and some iron in the top right slot.
Using it you can make some special modules that allow you to link 2 logistics networks through enderchests, mark 3 crafting pipes, and Logistics HUD glasses.
The glasses are awesome, they show you everything about your network, its like wearing virtual reality goggles, it projects images midair to see. Very expensive, uses several diamonds.
 

josephjean

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Jul 29, 2019
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I know i want to open a server soon a german one without gregtech and with logisticpipes and dimensional anchors.
 

DZCreeper

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Jul 29, 2019
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Sounds cool, I know there are some good European hosts in France. Adding mods is easy enough, but I suggest leaving GregTech installed and use an easy mode config for it, it actually adds some neat content and allows for a lot of automation that wouldn't be possible otherwise.
 

josephjean

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Jul 29, 2019
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would you visit our server when its online ? And is there an easy way in gregtech ?[DOUBLEPOST=1365356762][/DOUBLEPOST]My problem is Gregtech adds more ores how can i regen the ores without damegeing the buildings ? or do i need a new world ?
 

DZCreeper

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Jul 29, 2019
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I would gladly visit the server, I love server hopping, and sometimes I stick around to help with other stuff. There is an easy way in GregTech, infact, with an easy mode style config it only affects a few things, it turns the mod into one of fun and not labour. My personal favourite is that Greg adds UU matter recipes for ender pearls, blaze rods, and emeralds. There is no way to gen the ores in existing chunks, but they will appear in chunks that you haven't loaded yet. A new world would also work, but if you already have things setup, then just leave it, all the stuff it generates can be made using UU matter, so if your reasonably endgame already then its no problem.

Small tip: If you don't already rent a server, make sure you have at least 500mb of memory for each person that will be online. FTB murders your memory more than vanilla.

Edit: I use easy mode configs myself, here they are. http://www.mediafire.com/download.php?1u612lunue2dal2
 

josephjean

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Jul 29, 2019
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i Know we will get 3 GB for 10 slots first and when somebody donates we wil increace the memory. Our server isnt rented yet we will rent it next wekk perhaps. And the problem with the map is difficult we have rendered our world already 2000 radius that the users hava entught space to build. We have created a Farm world were you can mine stuff. And in the main world you can build stuff and it can be protected[DOUBLEPOST=1365363440][/DOUBLEPOST]Which Items should we disable and which items should donators get ?
 

DZCreeper

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Jul 29, 2019
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3 gigs is is enough for 6 slots, not 10. Sure you could have 10 slots, but if all 10 slots get filled you will start creating lag for the players. I assume you used worldborder to make the filled area, but you mentioned having multiple worlds likely using Mystcraft. I would suggest creating a new Mining age and deleting your old one. In order to find all types of ores, make sure to use Extreme Hills, Ocean, Plains, and Desert. Extreme Hills for sulfer and emeralds, Ocean for sapphires, Plains for Bauxite, and Desert for rubies.

If you don't trust your players enough then I suggest turning off nuclear bombs, but not the reactors. I suggest turning off mob griefing, that way creepers and withers don't damage the landscape. /mobGriefing false will do that. With low amounts of memory, I suggest turning off Descriptive books, having people making ages will use a lot of memory. Have admins make ages for various things like mining. Anything else should be fine.

As for perks for paying people, I suggest nothing like items or wealth. It will ruin the fairness and economy if restrictions are disabled for certain people. Perhaps somehow create an age with a workshop for all types of crafting, available only to VIP's. You could also offer them the ability to use the commands /spawn and /home. If your willing to get all the clients to install 2 mods into the coremods folder, you could have capes hosted via Dropbox, and you let people who pay choose a cape and skin. The awesome part of the mod is that both can be HD, so they can look nice and it won't lag other players.

http://www.minecraftforum.net/topic/1559273-146forgecoremod-hd-skins-and-cloaks-works-in-smp/

PM me if you need anymore help or ideas, this thread is going off topic and is just a talk between us at this point.

P.S. Sorry for wall of text and likely errors.