C
Christotheb
Guest
Title Linux Host Windows Client issues
Launcher Type MultiMC
Modpack Sky Factory 3
Modpack version 3.013 and 3.015
Have you modified the pack? No
Link to log file http://paste.feed-the-beast.com/view/5dbd716d
Details of the issue Running Sky Factory 3 on Ubuntu 16.04. Installed using FTBInstall.sh and run using ServerStart.sh.
Server starts fine, is running and available.
Using exactly the same file uploaded to server running on my client PC on Windows 10.
Client runs correctly in local, starting on tree etc.
Client refuses to connect to server under any circumstances. In the case of the log file given above, this is an extremely small excerpt, as the final file ended up around 65MB in size all detailing the Netty warning shown in the example for different items/objects.
Errors received include:
Fatally missing blocks or mods
Invalid ID 1 - Maximum ID range exceeded
Mod Rejection
I've tried:
- Copying mods + config from server to client
- Copying mods + config from client to server
- Entirely new instance on Multi MC, using the same file uploaded to the server
- Trying an entirely different version (I was initially using 3.015, and tried 3.013 to see if it would work, as it has previously on a friend's server and I've connected to that world)
- Repeating the above steps with 3.013
-Deleting config folders and allowing them to regenerate on both Client and Host
- Deleted mods on client, extracted new ones, and added config from Server
None of those have worked.
[18:23:27] [Netty Client IO #1/INFO] [FML]: Unexpected packet during modded negotiation - assuming vanilla or keepalives : net.minecraft.network.play.server.SPacketDisconnect
This line also seems important from my client log? It's a different time, but I had the same error when it occurred.
I've played Sky factory on a server with this exact configuration previously with 0 issues, but having tried everything I've listed above, I don't see any other way to fix this issue.
If you have any clue what's happening, I'd love to hear from you!
Launcher Type MultiMC
Modpack Sky Factory 3
Modpack version 3.013 and 3.015
Have you modified the pack? No
Link to log file http://paste.feed-the-beast.com/view/5dbd716d
Details of the issue Running Sky Factory 3 on Ubuntu 16.04. Installed using FTBInstall.sh and run using ServerStart.sh.
Server starts fine, is running and available.
Using exactly the same file uploaded to server running on my client PC on Windows 10.
Client runs correctly in local, starting on tree etc.
Client refuses to connect to server under any circumstances. In the case of the log file given above, this is an extremely small excerpt, as the final file ended up around 65MB in size all detailing the Netty warning shown in the example for different items/objects.
Errors received include:
Fatally missing blocks or mods
Invalid ID 1 - Maximum ID range exceeded
Mod Rejection
I've tried:
- Copying mods + config from server to client
- Copying mods + config from client to server
- Entirely new instance on Multi MC, using the same file uploaded to the server
- Trying an entirely different version (I was initially using 3.015, and tried 3.013 to see if it would work, as it has previously on a friend's server and I've connected to that world)
- Repeating the above steps with 3.013
-Deleting config folders and allowing them to regenerate on both Client and Host
- Deleted mods on client, extracted new ones, and added config from Server
None of those have worked.
[18:23:27] [Netty Client IO #1/INFO] [FML]: Unexpected packet during modded negotiation - assuming vanilla or keepalives : net.minecraft.network.play.server.SPacketDisconnect
This line also seems important from my client log? It's a different time, but I had the same error when it occurred.
I've played Sky factory on a server with this exact configuration previously with 0 issues, but having tried everything I've listed above, I don't see any other way to fix this issue.
If you have any clue what's happening, I'd love to hear from you!
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