I don't often post much here on the forums (not anymore anyways), but I've been working on a project for quite some time and felt it was time to share it.
I've always been fascinated with building an actual city in Minecraft, but when I discovered modded a few years ago with all the additional customization and just the fun of exploring new mods, I couldn't go back to vanilla. At one point, I had wanted to build a contemporary city with skyscrapers but I never got around to it. With the release of Immersive Engineering, I became extremely interested in creating not a contemporary city, but one that evoked the feeling of the European cities during the industrial revolution. I played on, and still do play using Feed the Beast Infinity Evolved. I really like all the mods used for this pack and while I like moving through tech trees, I was always disappointed when people start a series and leave it to move on to the new mods. I liked seeing people not only move through the tech trees, but also get creative with how they utilized their mods. That's what I've been doing, creating structures and environments that tell a story.
I started a map a few years ago and started to build my city. However, I lost the map and the following pictures are what I managed to find of it:
Some street shots of the small and incomplete residential district
In the upper part of the city, built on the elevated plateau of a BoP Moor biome, I built the Capital district. The following is a picture of the museum entrance (you can't see the wings) and the pic after that show my old Capitol building.
So what have I done now? I'm still playing on the same pack, but on a different map and with the addition of the NPC mod to really make the city feel alive. I've also learned some lessons from my old map and have built everything on a much grander and larger scale.
Compare my old Capitol to my new one:
I don't use any plugins on the server (mainly because I'm not very tech savvy and I'm afraid of losing the map. I honestly don't really know how to save and reupload the map if needed) and so I've decided to not move the spawn area. The spawn area is located in a vanilla Minecraft jungle biome (which I really like) and therefore adapted it to the story of my land (Named Knuxonia after my screen name, without shame).
Any player who enters the server will spawn at the jungle outpost, which serves as a starting/tutorial area. I'm not yet ready to open up the server to other players, but using the NPC mod, I hope to create a series of quests or an RPG even. That being said, I've already given you a taste of my capital city in the spoiler above. Instead, I'm going to start by showing you the jungle outpost and the path leading to the city. From there, I will cover the different districts of the capital that I've already built.
This continues on the next post:
I've always been fascinated with building an actual city in Minecraft, but when I discovered modded a few years ago with all the additional customization and just the fun of exploring new mods, I couldn't go back to vanilla. At one point, I had wanted to build a contemporary city with skyscrapers but I never got around to it. With the release of Immersive Engineering, I became extremely interested in creating not a contemporary city, but one that evoked the feeling of the European cities during the industrial revolution. I played on, and still do play using Feed the Beast Infinity Evolved. I really like all the mods used for this pack and while I like moving through tech trees, I was always disappointed when people start a series and leave it to move on to the new mods. I liked seeing people not only move through the tech trees, but also get creative with how they utilized their mods. That's what I've been doing, creating structures and environments that tell a story.
I started a map a few years ago and started to build my city. However, I lost the map and the following pictures are what I managed to find of it:
Some street shots of the small and incomplete residential district
In the upper part of the city, built on the elevated plateau of a BoP Moor biome, I built the Capital district. The following is a picture of the museum entrance (you can't see the wings) and the pic after that show my old Capitol building.
So what have I done now? I'm still playing on the same pack, but on a different map and with the addition of the NPC mod to really make the city feel alive. I've also learned some lessons from my old map and have built everything on a much grander and larger scale.
Compare my old Capitol to my new one:
I don't use any plugins on the server (mainly because I'm not very tech savvy and I'm afraid of losing the map. I honestly don't really know how to save and reupload the map if needed) and so I've decided to not move the spawn area. The spawn area is located in a vanilla Minecraft jungle biome (which I really like) and therefore adapted it to the story of my land (Named Knuxonia after my screen name, without shame).
Any player who enters the server will spawn at the jungle outpost, which serves as a starting/tutorial area. I'm not yet ready to open up the server to other players, but using the NPC mod, I hope to create a series of quests or an RPG even. That being said, I've already given you a taste of my capital city in the spoiler above. Instead, I'm going to start by showing you the jungle outpost and the path leading to the city. From there, I will cover the different districts of the capital that I've already built.
The player starts in a bunkhouse of sorts, as if they had stayed the night after a long journey to the capital.
Stepping outside of the bunkhouse, the player meets an NPC who is a jungle hunter. You can't see his cape in this pic, but I modeled him after a 20th century British hunter (think the hunter from the original Jumanji). To the left of the first pic is the jungle outpost's merchant shop. The second pic shows some of the shop interior.
The jungle outpost isn't complete, but here are some pics to give you an idea of the layout and show you my fisherman NPC who will hopefully give you a simple fishing quest in the future.
Last, we have the pathway leading from the jungle outpost, through the jungle, and to the city.
Torches light the way. Stay on the path, follow the torches and you'll be safe. Otherwise, risk running into the natives or possibly something even worse.
Stepping outside of the bunkhouse, the player meets an NPC who is a jungle hunter. You can't see his cape in this pic, but I modeled him after a 20th century British hunter (think the hunter from the original Jumanji). To the left of the first pic is the jungle outpost's merchant shop. The second pic shows some of the shop interior.
The jungle outpost isn't complete, but here are some pics to give you an idea of the layout and show you my fisherman NPC who will hopefully give you a simple fishing quest in the future.
Last, we have the pathway leading from the jungle outpost, through the jungle, and to the city.
Torches light the way. Stay on the path, follow the torches and you'll be safe. Otherwise, risk running into the natives or possibly something even worse.
This continues on the next post: