Simply, it's a redstone control for my spawner setup.
There is space for 16 spawners now, and could be increased to 32 if I wanted.
What I have is a roundabout way of doing 2 things.
1) turn spawners on and off with a lever.
2) have a remote cutoff that stops all spawners from working.
I played around with a number of Redpower 2 gates, for example the XOR board.
It does work for turning on and off, but the cutoff switch also works to turn it on and off (depending on whether the spawn lever is on or off).
So after a number of different approaches, I came up with a semi-complicated approach to it.
I'm using it wirelessly, so I will refer to the pieces by their id's.
I'll post pics, because I don't really think I can explain it very well.
Thats the outside control display. - Green is on, Red is off and orange is cutoff activated. (The 3 green lights at the top are there because I ran out of orange).
The 1300 is the direct link from the spawn lever. It is on in this ss.
1299 is the cutoff frequency. It's off at this point. The toggle is there so it doesn't pulse on and off.
The wires combine to one side of an XOR gate. The output is going to the left, while the 2nd input is going down.
The output from the XOR gate splits into 2 wires, one directly into and AND gate (it has the far input disabled), the other into a repeater (set to 2 clicks from default). The reasoning for this, is when everything was off, flicking the cutoff remote would cause the circuit to pulse - enough to spawn mobs for a moment. The repeater delays the pulse enough that it would not be both at the AND gate and the repeater output at the same time. A constant current would pass through both however.
The output from the AND gate gets transmitted to the light display and to an inverter for the spawner itself.
Where the second input for the XOR gate went down, it led to another cutoff receiver. Again, there is a toggle. This is followed by a double inversion (to prevent it being triggered by the XOR - I had problems in my earlier attempts) and then to the input.
From the output of the AND gate, one receiver is here. The signal is inverted and sent to the receiver on the spawner itself.
So while this works well for what I need, it is large. 16 of these setups take a lot of room and while I can move it elsewhere, it's still there.
If anyone does feel like a challenge in making it better, or pointing out something obvious that I've made a mistake on, then please let me know.
I would appreciate it if you tested it first (99% sure you could replicate it from what I've shown) however, if you don't, then post away regardless.
I had fun making this. I know there are much simpler ways of doing it - lever on the cage for example, but I wanted to add a but more to it. I won't be taking off the lights, or cut off remote.
Cheers all for reading.
There is space for 16 spawners now, and could be increased to 32 if I wanted.
What I have is a roundabout way of doing 2 things.
1) turn spawners on and off with a lever.
2) have a remote cutoff that stops all spawners from working.
I played around with a number of Redpower 2 gates, for example the XOR board.
It does work for turning on and off, but the cutoff switch also works to turn it on and off (depending on whether the spawn lever is on or off).
So after a number of different approaches, I came up with a semi-complicated approach to it.
I'm using it wirelessly, so I will refer to the pieces by their id's.
I'll post pics, because I don't really think I can explain it very well.
Thats the outside control display. - Green is on, Red is off and orange is cutoff activated. (The 3 green lights at the top are there because I ran out of orange).
The 1300 is the direct link from the spawn lever. It is on in this ss.
1299 is the cutoff frequency. It's off at this point. The toggle is there so it doesn't pulse on and off.
The wires combine to one side of an XOR gate. The output is going to the left, while the 2nd input is going down.
The output from the XOR gate splits into 2 wires, one directly into and AND gate (it has the far input disabled), the other into a repeater (set to 2 clicks from default). The reasoning for this, is when everything was off, flicking the cutoff remote would cause the circuit to pulse - enough to spawn mobs for a moment. The repeater delays the pulse enough that it would not be both at the AND gate and the repeater output at the same time. A constant current would pass through both however.
The output from the AND gate gets transmitted to the light display and to an inverter for the spawner itself.
Where the second input for the XOR gate went down, it led to another cutoff receiver. Again, there is a toggle. This is followed by a double inversion (to prevent it being triggered by the XOR - I had problems in my earlier attempts) and then to the input.
From the output of the AND gate, one receiver is here. The signal is inverted and sent to the receiver on the spawner itself.
So while this works well for what I need, it is large. 16 of these setups take a lot of room and while I can move it elsewhere, it's still there.
If anyone does feel like a challenge in making it better, or pointing out something obvious that I've made a mistake on, then please let me know.
I would appreciate it if you tested it first (99% sure you could replicate it from what I've shown) however, if you don't, then post away regardless.
I had fun making this. I know there are much simpler ways of doing it - lever on the cage for example, but I wanted to add a but more to it. I won't be taking off the lights, or cut off remote.
Cheers all for reading.