- What OS are you running?
- Are you using minecraft hosting provider or a dedicated/local server not designed for minecraft?
- What version of FTB are you using? (Dont just say latest tell us the version)
- Did you add any mods to the server pack?
- What are your server specs?
Intel Core i5 M540 @ 2.53 GHz
4gb RAM (out of which, I've given the server 1gb and it only ever uses about 15-20% of that, even when it's lagging)
- A good detailed paragraph about the problem
ANYWAY. I did some poking around and found out about the debug profiler thing. I've ran it but the results mean nothing to me.
Attached please find both the profiler results as well as the STDOUT server log for what I believe is the relevant time period. Any help would be greatly appreciated![DOUBLEPOST=1368815271][/DOUBLEPOST]Oh, hold on, I just figured out how to do this:
Code:
---- Minecraft Profiler Results ----
// Am I not running fast enough? :(
Time span: 173717 ms
Tick span: 1063 ticks
// This is approximately 6.12 ticks per second. It should be 20 ticks per second
--- BEGIN PROFILE DUMP ---
[00] levels - 94.30%/94.30%
[01] world - 99.95%/94.48%
[02] tick - 99.56%/94.07%
[03] entities - 78.71%/74.04%
[04] regular - 78.37%/58.03%
[05] tick - 97.90%/56.81%
[06] ai - 41.82%/23.76%
[07] newAi - 95.29%/22.64%
[08] goalSelector - 37.24%/8.43%
[09] unspecified - 64.74%/5.46%
[09] canUse - 12.40%/1.05%
[09] goalTick - 8.54%/0.72%
[10] unspecified - 99.99%/0.72%
[10] checkLight - 0.01%/0.00%
[11] getBrightness - 53.41%/0.00%
[11] unspecified - 45.35%/0.00%
[11] checkedPosition < toCheckCount - 1.24%/0.00%
[09] goalStart - 7.84%/0.66%
[10] unspecified - 86.82%/0.57%
[10] AIGotoItemEntity - 4.94%/0.03%
[11] pathfind - 98.62%/0.03%
[11] unspecified - 1.38%/0.00%
[10] AIReturnHome - 4.01%/0.03%
[11] pathfind - 86.36%/0.02%
[11] unspecified - 13.64%/0.00%
[10] AIGotoGrownCrops - 1.78%/0.01%
[11] pathfind - 99.19%/0.01%
[11] unspecified - 0.81%/0.00%
[10] nv - 0.88%/0.01%
[10] AIHarvestCrop - 0.77%/0.01%
[11] unspecified - 87.92%/0.00%
[11] checkLight - 10.25%/0.00%
[12] unspecified - 58.64%/0.00%
[12] getBrightness - 30.29%/0.00%
[12] checkedPosition < toCheckCount - 11.06%/0.00%
[11] getBrightness - 1.08%/0.00%
[11] checkedPosition < toCheckCount - 0.75%/0.00%
[10] nw - 0.67%/0.00%
[11] pathfind - 98.75%/0.00%
[11] unspecified - 1.25%/0.00%
[10] nl - 0.04%/0.00%
[11] pathfind - 87.51%/0.00%
[11] unspecified - 12.49%/0.00%
[10] AIPickupItemEntity - 0.03%/0.00%
[10] mz - 0.03%/0.00%
[10] AIPlaceHomeInv - 0.02%/0.00%
[10] mx - 0.00%/0.00%
[09] canContinue - 6.48%/0.55%
[08] controls - 23.84%/5.40%
[09] look - 62.67%/3.38%
[09] unspecified - 31.32%/1.69%
[09] move - 5.81%/0.31%
[09] jump - 0.21%/0.01%
[08] unspecified - 16.63%/3.77%
[08] targetSelector - 15.54%/3.52%
[09] unspecified - 79.10%/2.78%
[09] goalStart - 20.44%/0.72%
[09] goalTick - 0.33%/0.01%
[09] canUse - 0.12%/0.00%
[08] mob tick - 3.55%/0.80%
[08] checkDespawn - 1.57%/0.36%
[08] sensing - 1.37%/0.31%
[08] navigation - 0.27%/0.06%
[07] unspecified - 4.58%/1.09%
[07] oldAi - 0.14%/0.03%
[08] unspecified - 70.21%/0.02%
[08] ai - 27.74%/0.01%
[08] stroll - 1.55%/0.00%
[09] pathfind - 97.53%/0.00%
[09] unspecified - 2.47%/0.00%
[08] followpath - 0.50%/0.00%
[06] unspecified - 24.06%/13.67%
[06] travel - 22.76%/12.93%
[07] unspecified - 51.30%/6.63%
[07] rest - 29.73%/3.84%
[07] move - 18.98%/2.45%
[06] entityBaseTick - 6.12%/3.48%
[07] unspecified - 99.25%/3.45%
[07] portal - 0.75%/0.03%
[06] mobBaseTick - 2.25%/1.28%
[06] push - 1.24%/0.71%
[06] headTurn - 0.56%/0.32%
[06] looting - 0.50%/0.28%
[06] rangeChecks - 0.47%/0.26%
[06] move - 0.11%/0.06%
[06] chunkCheck - 0.05%/0.03%
[06] rest - 0.04%/0.02%
[06] jump - 0.02%/0.01%
[06] portal - 0.00%/0.00%
[06] checkLight - 0.00%/0.00%
[07] checkedPosition < toCheckCount - 43.02%/0.00%
[07] getBrightness - 37.56%/0.00%
[07] unspecified - 19.43%/0.00%
[05] unspecified - 2.09%/1.21%
[05] remove - 0.01%/0.01%
[04] tileEntities - 21.57%/15.97%
[05] unspecified - 99.98%/15.96%
[05] checkLight - 0.02%/0.00%
[04] unspecified - 0.05%/0.04%
[04] remove - 0.01%/0.01%
[04] global - 0.00%/0.00%
[04] pendingTileEntities - 0.00%/0.00%
[03] tickTiles - 13.46%/12.66%
[04] tickTiles - 73.58%/9.32%
[05] unspecified - 99.99%/9.32%
[05] checkLight - 0.01%/0.00%
[06] getBrightness - 47.45%/0.00%
[06] checkedPosition < toCheckCount - 30.97%/0.00%
[06] unspecified - 21.57%/0.00%
[05] getBrightness - 0.00%/0.00%
[05] checkedPosition < toCheckCount - 0.00%/0.00%
[04] unspecified - 17.54%/2.22%
[04] tickChunk - 4.54%/0.57%
[05] recheckGaps - 94.27%/0.54%
[06] checkedPosition < toCheckCount - 51.32%/0.28%
[06] unspecified - 47.26%/0.26%
[06] getBrightness - 1.41%/0.01%
[05] unspecified - 5.73%/0.03%
[04] playerCheckLight - 2.48%/0.31%
[05] unspecified - 97.22%/0.31%
[05] getBrightness - 2.71%/0.01%
[05] checkedPosition < toCheckCount - 0.07%/0.00%
[04] moodSound - 0.73%/0.09%
[04] iceandsnow - 0.51%/0.06%
[05] unspecified - 99.93%/0.06%
[05] checkLight - 0.07%/0.00%
[06] getBrightness - 51.21%/0.00%
[06] unspecified - 48.37%/0.00%
[06] checkedPosition < toCheckCount - 0.42%/0.00%
[04] getChunk - 0.35%/0.04%
[04] buildList - 0.11%/0.01%
[04] thunder - 0.11%/0.01%
[04] checkLight - 0.05%/0.01%
[03] unspecified - 3.46%/3.26%
[03] tickPending - 1.75%/1.65%
[04] unspecified - 99.99%/1.65%
[04] checkLight - 0.01%/0.00%
[05] getBrightness - 55.68%/0.00%
[05] unspecified - 42.12%/0.00%
[05] checkedPosition < toCheckCount - 2.20%/0.00%
[03] mobSpawner - 1.52%/1.43%
[03] chunkSource - 1.05%/0.98%
[03] village - 0.02%/0.02%
[03] portalForcer - 0.02%/0.02%
[03] chunkMap - 0.01%/0.01%
[02] tracker - 0.40%/0.38%
[02] unspecified - 0.03%/0.03%
[02] pools - 0.00%/0.00%
[02] timeSync - 0.00%/0.00%
[01] unspecified - 0.05%/0.04%
[00] connection - 5.29%/5.29%
[01] packetflow - 91.53%/4.85%
[02] unspecified - 61.53%/2.99%
[02] travel - 22.55%/1.09%
[03] unspecified - 98.35%/1.08%
[03] move - 0.93%/0.01%
[03] rest - 0.72%/0.01%
[02] mobBaseTick - 9.04%/0.44%
[02] ai - 6.33%/0.31%
[03] unspecified - 99.47%/0.31%
[03] oldAi - 0.53%/0.00%
[02] entityBaseTick - 0.25%/0.01%
[03] unspecified - 91.66%/0.01%
[03] portal - 8.34%/0.00%
[02] rest - 0.12%/0.01%
[02] move - 0.12%/0.01%
[02] headTurn - 0.03%/0.00%
[02] push - 0.02%/0.00%
[02] rangeChecks - 0.00%/0.00%
[02] looting - 0.00%/0.00%
[02] jump - 0.00%/0.00%
[01] unspecified - 8.45%/0.45%
[01] keepAlive - 0.01%/0.00%
[01] playerTick - 0.00%/0.00%
[00] save - 0.39%/0.39%
[00] tickables - 0.01%/0.01%
[00] dim_unloading - 0.00%/0.00%
[00] tallying - 0.00%/0.00%
[00] players - 0.00%/0.00%
[00] snooper - 0.00%/0.00%
--- END PROFILE DUMP ---