Issues Adding Shaders and OptiFine

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IcylGaming

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Jul 29, 2019
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Hello all! I am currently trying to install OptiFine and the Shaders mod to Tech World 2. I know for the default launcher 1.6.4 you need to add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true" to the JVM arguments in your profile after you have installed Forge using the Intsaller, and OptiFine directly to the Forge .jar, and the shaders to the mods folder. So, my main question is, is there an equivalent of this with the FTB launcher, or does anyone know how to add these two mods to Tech World 2, and still work?

Thanks,
Icyl
 

Yusunoha

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Jul 29, 2019
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Hello all! I am currently trying to install OptiFine and the Shaders mod to Tech World 2. I know for the default launcher 1.6.4 you need to add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true" to the JVM arguments in your profile after you have installed Forge using the Intsaller, and OptiFine directly to the Forge .jar, and the shaders to the mods folder. So, my main question is, is there an equivalent of this with the FTB launcher, or does anyone know how to add these two mods to Tech World 2, and still work?

Thanks,
Icyl

currently support for Optifine is pretty much non-exsistent, they even suggest players to not even bother with Optifine, as Optifine is causing alot of problems with other mods because of their outdated code. but nowadays installing Optifine should be done by just dropping the file into the mods folder, you no longer need to directly edit a jar file anymore.
 

Yusunoha

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Jul 29, 2019
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That gives ke an idea
Admins should make a stilcy thread about not using optifine

there actually are some mods already who post a message in the console when the mod is used alongside Optifine, so that when a crash happens, you don't even need to bother giving the crash report to the mod developers, as they recommend against using Optifine becomes of the problems it has
 
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ThatOneSlowking

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Jul 29, 2019
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there actually are some mods already who post a message in the console when the mod is used alongside Optifine, so that when a crash happens, you don't even need to bother giving the crash report to the mod developers, as they recommend against using Optifine becomes of the problems it has
Im genuinely curious: what part of the code exactly causes the issues? And why does the author not seem to care?
 

IcylGaming

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Jul 29, 2019
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currently support for Optifine is pretty much non-exsistent, they even suggest players to not even bother with Optifine, as Optifine is causing alot of problems with other mods because of their outdated code. but nowadays installing Optifine should be done by just dropping the file into the mods folder, you no longer need to directly edit a jar file anymore.

Shaders has compatibility issues with OptiFine and the jar stuff, so you need to install OptiFine directly into the jar, as apposed to in the mods folder.
 

ShneekeyTheLost

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Dec 8, 2012
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Lost as always
Im genuinely curious: what part of the code exactly causes the issues? And why does the author not seem to care?
It has to do with how item rendering is done. Basically, Forge moved on to a much better way of rendering items. Optifine hasn't, and won't because it would mean completely rewriting the whole mod from scratch, and the author really can't be arsed to go through all that trouble because he's pretty much burned out on mod development.
 
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ThatOneSlowking

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It has to do with how item rendering is done. Basically, Forge moved on to a much better way of rendering items. Optifine hasn't, and won't because it would mean completely rewriting the whole mod from scratch, and the author really can't be arsed to go through all that trouble because he's pretty much burned out on mod development.
Why doesnt he pass e torch to someone else?
 

Yusunoha

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Jul 29, 2019
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Shaders has compatibility issues with OptiFine and the jar stuff, so you need to install OptiFine directly into the jar, as apposed to in the mods folder.

not for me, I was able to use optifine inside the mods folder alongside shaders.
I did had to patch the optifine archive with a fix though