Is a vertically-tiled [dual farmland] multifarm possible?

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SmokeLuvr1971

New Member
Jul 29, 2019
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Didn't see the answer to this during my journey...matter of fact, didn't even see the question posed.

If you recall the old forestry machines, with certain crops [ex: wheat] you were able to have a single planter/harvester machine combo service 2 vertically-stacked areas of farmland. Is this possible with the multifarm?

I'm asking cause I've read these farms have the best yield for certain crops [ex: carrots] and I like to mass produce. More specifically, I'm using carrots for veggie juice to feed my fermenter...and a 40x40 steve's carts carrot field isn't cutting it.

I'm not seeing great results from the multifarm either, even with a single level of farmland. Constructed a 3x5 and feeding it 50MJ...and it's slow to harvest, even with glowstone over the water blocks as a light source for my carrot crop. Don't know if this is because I have it setup as a manual farm? Several attempts to stack another layer of farmland have been unsuccessful. The only thing I've been able to determine for certain is that the farmland must have the construction blocks [ex Stone Bricks for a Stone Brick farm...Stone Bricks = construction blocks] under it for the multifarm to plant/harvest.

Another reason I'm asking is because Sengir? alludes to undisclosed advantages for setting up the farm manually. Sengir also states that the farm will plant/harvest within it's range, but the range isn't specified. I'm no multifarm expert here, but I've tried every combination of construction block/farmland I could think of to get a second level added to the farm and none have worked. In fact, adding a second layer above the first seemed to nullify the first.

I can think of 2 more combinations to try:
-Build the upper layer first then try to add the lower layer.
-Build the upper layer first, add the lower layer...but position it so that the construction blocks aren't included in the multifarm multiblock area. [ex: where the actual farmland (hoe'd dirt) would be one block below the first level of the central farm block structure].

I'll try these tomorrow, as I'm kinda out of steam and bummed this isn't working. Not very happy with multifarm overall, my first one being a force tree managed farm that forced (no pun intended) EVERY SINGLE TREE to grow to the same stumpy 2-block height...and then didn't even prune the leaves!
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
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Tartarus.. I mean at work. Same thing really.
That kind of behaviour was kinda considered an exploit- so it was fixed. (you can stack whole farms vertically- but its still only 1 farm/field)
Muiltfarms will suck down as much power as you can give them, but if the crops growing slow then you're wasting power- they'll work on 2-5MJ just fine.

There's other ways to boost yield- more farms/bigger farms, fertilizer items [X'Rel lilypad, MFR fertiliser, cropmatron], IC2 cropsticks are epic with most vanilla crops, TC golems with 9x9 square fields (middle block is water), MFR farming machines (will work on IC2 cropsticks).

Interesting mechanic with the thaumcraft golems- default range will give them enough to cover 4x 9x9 fields, but each time they harvest, it'll reset the centre of that range- so they'll wonder all over the farm harvesting everything. (it worked in 1.4.7 anyway)
 

Omicron

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Jul 29, 2019
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Not in any other setting either. Not sure where you got that idea from, Celestialphoenix... it was the old Forestry farms that were replaced by multifarms, those ate all the power you gave them access to without reason.
 

RavynousHunter

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Jul 29, 2019
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To expand upon the IC2 crop stick suggestion: the reason seems to be that IC2 crops give you a greater yield of even vanilla plants. For example, one crop stick growing wheat gives you roughly double the wheat you'd get just growing it normally. They many not grow faster, but they'll grow more per block, allowing you to get more out of less space.