Interaction between players

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dist4n

Guest
Hello guys,

I want to create a server, I would like to have a good community and to do this I would like to create interaction between players on a server Feed The Beast.
In general, everyone is going to discover the modpack, some players choose to play cooperatively...

I was thinking of several options like:
  • A currency exchange with selling items ...
  • Each one specializes in mods, leasing these services for money (renting energy, buying food ...)
  • Construction Projects...

Do you have any other ideas?
 
S

stigtvei

Guest
Hello guys,

I want to create a server, I would like to have a good community and to do this I would like to create interaction between players on a server Feed The Beast.
In general, everyone is going to discover the modpack, some players choose to play cooperatively...

I was thinking of several options like:
  • A currency exchange with selling items ...
  • Each one specializes in mods, leasing these services for money (renting energy, buying food ...)
  • Construction Projects...

Do you have any other ideas?
Good luck with that. Usually some people get way farther than others and then there's a class gap like in the real world e.g. "Lol you sell shiny baubles when I control the power of the sun muahahaha, get nuked!" Unhappiness ensues

Sent fra min SM-G925F via Tapatalk
 

Cpt_gloval

Well-Known Member
Oct 20, 2013
490
135
69
Agreed. Sounds very cool on paper but short of having say all high school aged kids dedicated to playing for more or less the same amount of time a day after school people will get so far ahead of others that the economy crashes and becomes highly prohibitive for "lower class" players to do anything of value because the "high class" players are already strip mining the area and doing other things that make setting up shop for new players problematic to impossible without going so far out that community become no option.
 

Nuclear_Creeper0

Well-Known Member
Mar 30, 2017
1,013
224
79
It sounds cool but as @Cpt_gloval said it would break, I join, get a Builder Block, get everything for free and sell everything super cheap because I have everything, no one else would be selling.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
Agreed with the chorus. I tried to do this with even just one other person. It just doesn't work. The problem is, a lot of it just doesn't hold its value very long.

In vanilla, for example, iron is pretty useful early on and still has some value as you go along, but by the time you've gotten enough diamonds to be rolling in full diamond suits with diamond tools, you'll have hundreds of iron left over doing nothing. To the other player, they're as valuable as diamonds are to you, but what does that other player have to offer me? And why would I even bother "charging" for my leftover junk? If there were more people, who's going to beat my prices?

Now, take that into modded minecraft and it's even worse. On my last pack, she'd have maybe 4 stacks of iron and I'm out there building a 100x100x100 block of iron because my compacting drawers only hold about 50,000 and they're just being voided.
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
Like many forms of Utopian government, this works only as long as everyone buys in - it only takes one person being selfish to bring the entire thing down. If you're planning on playing with a small group of real life friends, something like his can be feasible depending on the pack and options available. Playing like this with strangers will end in failure 99.9% of the time.

Some things to consider:
Time of play becomes a factor quite quickly, as time is the only nonrenewable resource. Any player without unlimited free time is automatically at a disadvantage since a server keeps moving even if they aren't present. Unfortunately, without somehow limiting the amount of time other players can log in (good luck building a community on that premise), nothing can be done to even that out.

Supply and demand only works if the supply is finite. If you're charging me 100 bananas for a diamond, I can simply keep my bananas and go mine my own, so long as the world is infinite. Playing in a bordered world (finite space) appears to solve this by limiting the amount of resources available, but space (and mining rights) quickly becomes an issue of it's own - again those with more free time will dominate resource acquisition, and since the world is now finite, newer or slower players find it impossible to move forward.

Other than building a community, what pushes players to actually trade rather than acquire themselves? What determines reasonable prices? Is theft an option, and what is done when it happens?

Mods like MineColonies allow players to set up their own towns, complete with alliances and enemies lists. This could be an interesting way to claim space, build communities, build pride of ownership, and set a basis for economic trade. Paired with CustomNPCs (mods would likely need to set these up as they became needed), bankers, tellers, and more become possible.

Running a world with this grandiose a plan becomes a full time job. Equal parts IT director, UN chairman, and creative God. A small group of people who you already know can help you (especially if they're close enough that you can slap one when they get out of line), but it still only takes one to bring it crashing down.

Good luck.
 
T

traso

Guest
actually i was thinking of this too but as others say it it doesn't look primising :/ maybe a way to give different "jobs"?