Infinity Pack Texture Question

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GuywithPickaxe

New Member
Jul 29, 2019
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Hi,

Well after posting recently about Resurrection I decided to scrap that and go over to Infinity when it came out, as it seems to be a much better fit for me. Really looking forward to this playthrough.

Anyway, I downloaded Soartex textures for the pack, because I really like the look in combination with some tweaks from Optifine, but as you would expect some textures are missing, due to some mods not being covered by the texture pack. In other packs, it seems whenever that happens, the vanilla texture substitutes for the given missing texture. In Infinity's case however, the blocks that don't have Soartex textures are just invisible completely, and act as a sort of x-ray window through the world, showing for example a bunch of underground tunnels and stuff.

So here's what I'm trying to figure out: how easy would it be, what is the procedure to tweaking the textures so that the missing ones are filled by vanilla textures? Is there a way I can manually assign the vanilla textures for blocks that are missing Soartex?

Please keep in mind I'm a bit of an FTB noob, as previously stated :p This kind of thing is new to me, but I'd like to fix it so I don't have to deal with weird visual effects and invisible blocks.

Thanks!
 
Hi,

Well after posting recently about Resurrection I decided to scrap that and go over to Infinity when it came out, as it seems to be a much better fit for me. Really looking forward to this playthrough.

Anyway, I downloaded Soartex textures for the pack, because I really like the look in combination with some tweaks from Optifine, but as you would expect some textures are missing, due to some mods not being covered by the texture pack. In other packs, it seems whenever that happens, the vanilla texture substitutes for the given missing texture. In Infinity's case however, the blocks that don't have Soartex textures are just invisible completely, and act as a sort of x-ray window through the world, showing for example a bunch of underground tunnels and stuff.

So here's what I'm trying to figure out: how easy would it be, what is the procedure to tweaking the textures so that the missing ones are filled by vanilla textures? Is there a way I can manually assign the vanilla textures for blocks that are missing Soartex?

Please keep in mind I'm a bit of an FTB noob, as previously stated :p This kind of thing is new to me, but I'd like to fix it so I don't have to deal with weird visual effects and invisible blocks.

Thanks!
If the textures are missing from the game, then it is because your resourcepack is overwriting them. Else it would be vanilla textures. Game always use default textures unless a texture with the right name in the right folder structure is found in a resource pack.
You probably have some problem rendering certain textures due to Optifine or you got a bad version/download of the Soartex pack. Have you tried manually downloading it from the website?
 
I actually had the exact same problem when I was playing Resurrection, all the GT ores were invisible/x-ray blocks. The only difference was, I wasn't using a texture pack, but I was using Optifine. I disabled Optifine and the problem went away, so that seems likely to be the cause of your problem as well. Try removing Optifine and see if that fixes it.
 
Sorry for the late reply. yeah I just disabled Optifine and everything is normal now. There are all kinds of plants on the ground I didn't even know were there because I had Optifine on. I just recently got a new rig, so I can keep the game over 60 fps or so without things like Optifine, I just like the better skies, and the 'grass on all sides' grass blocks, and some other stuff.

Has anyone been able to make optifine compatible with these latest packs?
 
I obviously had the wrong idea. I thought it was a texture pack issue, but Optifine was the only problem. I wish is was more compatible with recent packs. I like it's features, and I used to use it in vanilla.
 
So is there somehow I can get an hard survival map? no mod pack or anything that set a path, as I like to use my own mods, and I find that most hard maps have annoying mechanics. I still find fun mods the modpacks that i take, and start the Oblivion habit by modding the game so it breaks and then spending hours on trying to get it stable just to play it for a few min.


aliiii
 
I obviously had the wrong idea. I thought it was a texture pack issue, but Optifine was the only problem. I wish is was more compatible with recent packs. I like it's features, and I used to use it in vanilla.
Funny thing is, Optifine comes with the SolitaryCraft pack on the AT launcher, and it works just fine there, so it all comes down to certain mods/mod versions being incompatible.
 
I obviously had the wrong idea. I thought it was a texture pack issue, but Optifine was the only problem. I wish is was more compatible with recent packs. I like it's features, and I used to use it in vanilla.
Funny thing is, Optifine comes with the SolitaryCraft pack on the AT launcher, and it works just fine there, so it all comes down to certain mods/mod versions being incompatible.
Optifine can work as long as you use the Standard version. If you use the Ultra you get all these crappy texture issues. I am using the Standard version myself. Sadly it means you wont get the lovely multicore function etc., but it is still worth it for the many features it unlocks for the texturepacks.
 
Hmmm, I checked Solitarycraft, and it is running the standard version, but thats also the version that was giving me trouble in Resurrection.
 
Hmmm, I checked Solitarycraft, and it is running the standard version, but thats also the version that was giving me trouble in Resurrection.
Ahh well cannot speak much about 1.7. But in 1.6 the standard version works pretty well. Only a few hickups when you look at certain things peripherally for example they sometimes glitch out. But with Ultra I couldn't see chests and most machines and other stuff that weren't solids blocks. And mobs tended to loose limbs.