Infernal Mobs Always Infernal

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SkeletonPunk

New Member
Jul 29, 2019
2,063
-3
1
So I am making a map for TPPI and wanted silverfish to be always infernal, so i changed Entity silverfish to true in the config file they had:

Code:
# Configuration file

####################
# entitiesalwaysinfernal
####################

entitiesalwaysinfernal {
    B:BabyHeatscarSpider=false
    B:BlueSlime=false
    B:EntityAirGuardian=false
    B:EntityArcaneGuardian=false
    B:EntityBabaYaga=false
    B:EntityBlaze=false
    B:EntityBlizz=false
    B:EntityBrainyZombie=false
    B:EntityCaveSpider=false
    B:EntityChu=false
    B:EntityCreeper=false
    B:EntityCreeperTot=false
    B:EntityDarkMage=false
    B:EntityDarkling=false
    B:EntityDragon=false
    B:EntityEarthElemental=false
    B:EntityEarthGuardian=false
    B:EntityEnderTot=false
    B:EntityEnderman=false
    B:EntityEnt=false
    B:EntityFireBat=false
    B:EntityFireElemental=false
    B:EntityFireGuardian=false
    B:EntityGhast=false
    B:EntityGlob=false
    B:EntityHecate=false
    B:EntityHellCow=false
    B:EntityHornedHuntsman=false
    B:EntityJungleSpider=false
    B:EntityMagmaCube=false
    B:EntityManaCreeper=false
    B:EntityManaElemental=false
    B:EntityMandrake=false
    B:EntityMobAngryEnderman=false
    B:EntityMobBabyEnderman=true
    B:EntityMobBrainlessEnderman=false
    B:EntityMobEnderGuardian=false
    B:EntityMobFireGolem=false
    B:EntityMobScorchingLens=false
    B:EntityNatureGuardian=false
    B:EntityNightmare=false
    B:EntityPigZombie=false
    B:EntitySilverfish=true
    B:EntitySkeleton=false
    B:EntitySlime=false
    B:EntitySpider=false
    B:EntityTFBlockGoblin=false
    B:EntityTFDeathTome=false
    B:EntityTFFireBeetle=false
    B:EntityTFGoblinKnightLower=false
    B:EntityTFGoblinKnightUpper=false
    B:EntityTFHedgeSpider=false
    B:EntityTFHelmetCrab=false
    B:EntityTFHostileWolf=false
    B:EntityTFHydra=false
    B:EntityTFKingSpider=false
    B:EntityTFKobold=false
    B:EntityTFLich=false
    B:EntityTFMazeSlime=false
    B:EntityTFMiniGhast=false
    B:EntityTFMinoshroom=false
    B:EntityTFMinotaur=false
    B:EntityTFMistWolf=false
    B:EntityTFMosquitoSwarm=false
    B:EntityTFNaga=false
    B:EntityTFPinchBeetle=false
    B:EntityTFRedcap=false
    B:EntityTFRedcapSapper=false
    B:EntityTFSkeletonDruid=false
    B:EntityTFSlimeBeetle=false
    B:EntityTFSwarmSpider=false
    B:EntityTFTowerBroodling=false
    B:EntityTFTowerGhast=false
    B:EntityTFTowerGolem=false
    B:EntityTFTowerTermite=false
    B:EntityTFUrGhast=false
    B:EntityTFWraith=false
    B:EntityTaintSheep=false
    B:EntityTreefyd=false
    B:EntityWasp=false
    B:EntityWaterElemental=false
    B:EntityWaterGuardian=false
    B:EntityWinterGuardian=false
    B:EntityWisp=false
    B:EntityWitch=false
    B:EntityWither=false
    B:EntityZombie=false
    B:HeatscarSpider=false
    B:NitroCreeper=false
}


####################
# entitybasehealth
####################

entitybasehealth {
    D:BabyHeatscarSpider=16.0
    D:EntityBlaze=20.0
    D:EntityBrainyZombie=25.0
    D:EntityCreeper=20.0
    D:EntityDarkMage=20.0
    D:EntityEnderTot=10.0
    D:EntityEnderman=40.0
    D:EntityFireBat=5.0
    D:EntityManaCreeper=20.0
    D:EntityMobAngryEnderman=32.0
    D:EntityNightmare=100.0
    D:EntityPigZombie=20.0
    D:EntitySkeleton=20.0
    D:EntitySpider=16.0
    D:EntityTFKobold=52.0
    D:EntityTreefyd=50.0
    D:EntityWither=300.0
    D:EntityZombie=20.0
    D:HeatscarSpider=50.0
    D:NitroCreeper=20.0
}


####################
# general
####################

general {
    B:"MM_1UP enabled"=false
    B:"MM_Alchemist enabled"=true
    B:"MM_Berserk enabled"=true
    B:"MM_Blastoff enabled"=true
    B:"MM_Bulwark enabled"=true
    B:"MM_Cloaking enabled"=true
    B:"MM_Darkness enabled"=true
    B:"MM_Ender enabled"=true
    B:"MM_Exhaust enabled"=true
    B:"MM_Fiery enabled"=true
    B:"MM_Ghastly enabled"=true
    B:"MM_Gravity enabled"=true
    B:"MM_Lifesteal enabled"=true
    B:"MM_Ninja enabled"=true
    B:"MM_Poisonous enabled"=true
    B:"MM_Quicksand enabled"=true
    B:"MM_Regen enabled"=false
    B:"MM_Rust enabled"=false
    B:"MM_Sapper enabled"=true
    B:"MM_Sprint enabled"=true
    B:"MM_Sticky enabled"=false
    B:"MM_Storm enabled"=true
    B:"MM_Vengeance enabled"=false
    B:"MM_Weakness enabled"=true
    B:"MM_Webber enabled"=true
    B:"MM_Wither enabled"=true
    B:disableGUIoverlay=false
    S:droppedItemIDsElite=256,257,258,267,292,302,303,304,305,306,307,308,309,357-0-6
    S:droppedItemIDsInfernal=264-0-3,276,277,278,279,293,302,303,304,305,310,311,312,313,368,403
    S:droppedItemIDsUltra=261,292,302,303,304,305,306,307,308,309,314,315,316,317,322,377-0-3,403
    I:eliteRarity=13
    I:infernoRarity=6
    S:mobHealthFactor=1.0
    I:ultraRarity=6
    B:useSimpleEntityClassnames=true
}


####################
# permittedentities
####################

permittedentities {
    B:BabyHeatscarSpider=true
    B:BlueSlime=false
    B:EntityAirGuardian=false
    B:EntityArcaneGuardian=false
    B:EntityBabaYaga=false
    B:EntityBlaze=false
    B:EntityBlizz=false
    B:EntityBrainyZombie=true
    B:EntityCaveSpider=false
    B:EntityChu=false
    B:EntityCreeper=false
    B:EntityCreeperTot=false
    B:EntityDarkMage=false
    B:EntityDarkling=false
    B:EntityDragon=false
    B:EntityEarthElemental=false
    B:EntityEarthGuardian=false
    B:EntityEnderTot=false
    B:EntityEnderman=false
    B:EntityEnt=false
    B:EntityFireBat=false
    B:EntityFireElemental=false
    B:EntityFireGuardian=false
    B:EntityGhast=false
    B:EntityGlob=false
    B:EntityHecate=false
    B:EntityHellCow=false
    B:EntityHornedHuntsman=false
    B:EntityJungleSpider=false
    B:EntityMagmaCube=false
    B:EntityManaCreeper=false
    B:EntityManaElemental=false
    B:EntityMandrake=false
    B:EntityMobAngryEnderman=false
    B:EntityMobBabyEnderman=false
    B:EntityMobBrainlessEnderman=false
    B:EntityMobEnderGuardian=false
    B:EntityMobFireGolem=false
    B:EntityMobScorchingLens=false
    B:EntityNatureGuardian=false
    B:EntityNightmare=false
    B:EntityPigZombie=false
    B:EntitySilverfish=false
    B:EntitySkeleton=false
    B:EntitySlime=false
    B:EntitySpider=false
    B:EntityTFBlockGoblin=false
    B:EntityTFDeathTome=false
    B:EntityTFFireBeetle=false
    B:EntityTFGoblinKnightLower=false
    B:EntityTFGoblinKnightUpper=false
    B:EntityTFHedgeSpider=false
    B:EntityTFHelmetCrab=false
    B:EntityTFHostileWolf=false
    B:EntityTFHydra=true
    B:EntityTFKingSpider=false
    B:EntityTFKobold=false
    B:EntityTFLich=true
    B:EntityTFMazeSlime=false
    B:EntityTFMiniGhast=false
    B:EntityTFMinoshroom=false
    B:EntityTFMinotaur=false
    B:EntityTFMistWolf=false
    B:EntityTFMosquitoSwarm=false
    B:EntityTFNaga=true
    B:EntityTFPinchBeetle=false
    B:EntityTFRedcap=true
    B:EntityTFRedcapSapper=true
    B:EntityTFSkeletonDruid=false
    B:EntityTFSlimeBeetle=false
    B:EntityTFSwarmSpider=false
    B:EntityTFTowerBroodling=false
    B:EntityTFTowerGhast=false
    B:EntityTFTowerGolem=false
    B:EntityTFTowerTermite=false
    B:EntityTFUrGhast=true
    B:EntityTFWraith=false
    B:EntityTaintSheep=false
    B:EntityTreefyd=false
    B:EntityWasp=false
    B:EntityWaterElemental=false
    B:EntityWaterGuardian=false
    B:EntityWinterGuardian=false
    B:EntityWisp=false
    B:EntityWitch=false
    B:EntityWither=true
    B:EntityZombie=false
    B:HeatscarSpider=true
    B:NitroCreeper=false
}
It didn't work... did I do something wrong?

On another note related to the Infenal Mobs mod, do any of you sometimes get entity lag for a solid ten second when you are around Infernal Mobs?
 
Well, I shall ask the obvious and get rid of the common sense part
Did you actually save the configuration and restart the server/map after the change?
 
Well, I shall ask the obvious and get rid of the common sense part
Did you actually save the configuration and restart the server/map after the change?
i did save it yes, and if save and quitting minecraft and launching it again to see counts as restarting than yes.
 
So I am making a map for TPPI and wanted silverfish to be always infernal, so i changed Entity silverfish to true in the config file they had:
-snip-

It didn't work... did I do something wrong?

On another note related to the Infenal Mobs mod, do any of you sometimes get entity lag for a solid ten second when you are around Infernal Mobs?

I'd say you have to set
B:EntitySilverfish=false
under permittedentities to true aswell.
 
Last edited:
While you are at it make them always spawn with sticky, ninja and vengence.. becasue that's fun!

Infernal mobs is an odd mod it make the beginning so damn hard but once you get your grinder set up you end up with enchanted gear for days. Which can either mean endless gold and iron or top shelf enchants by pulling them off the items and combining in an anvil.

Of course I think you can tweak the drops IIRC.
 
While you are at it make them always spawn with sticky, ninja and vengence.. becasue that's fun!

Infernal mobs is an odd mod it make the beginning so damn hard but once you get your grinder set up you end up with enchanted gear for days. Which can either mean endless gold and iron or top shelf enchants by pulling them off the items and combining in an anvil.

Of course I think you can tweak the drops IIRC.

I stopped using infernal mobs in the overworld as soon as I came across a pech that had an ability that made me drop what I was holding
RIP cobalt cleaver with full fortune, damn bastard never gave it back D:
 
I stopped using infernal mobs in the overworld as soon as I came across a pech that had an ability that made me drop what I was holding
RIP cobalt cleaver with full fortune, damn bastard never gave it back D:
Personally I configure Infernal Mobs not to include the stealing abilities, and a few others, and to really make them rare encounters.
Nothing worse than to have some mob come along and steal something you've put a lot of work into.
 
Personally I configure Infernal Mobs not to include the stealing abilities, and a few others, and to really make them rare encounters.
Nothing worse than to have some mob come along and steal something you've put a lot of work into.

I would like it if infernal mobs became a bit more tiered... with that I mean that the entites would get tiered in several categories, and each category has a set of effects that the entities in that category could have, along with looting configuration, with the lower tier giving not so useful rewards, but the higher tier giving really good drops
 
I would like it if infernal mobs became a bit more tiered... with that I mean that the entites would get tiered in several categories, and each category has a set of effects that the entities in that category could have, along with looting configuration, with the lower tier giving not so useful rewards, but the higher tier giving really good drops
Well, there are 3 tiers, elite, ultra and inferno, but that just controls how many effects they have. I agree it would be nice to be able to configure effects per tier.
 
Well, there are 3 tiers, elite, ultra and inferno, but that just controls how many effects they have. I agree it would be nice to be able to configure effects per tier.

you could make it so even animals could become infernal, but that'd also require them to be a bit like wolves, they'll only start attacking you if you attack them first
would be pretty funny when you kill some cows you actually hit an infernal cow and it starts chasing you like a mad bull :P
 
you could make it so even animals could become infernal, but that'd also require them to be a bit like wolves, they'll only start attacking you if you attack them first
would be pretty funny when you kill some cows you actually hit an infernal cow and it starts chasing you like a mad bull :p
Reminds me, some of the infernal effects can be annoying on "peaceful" mobs. Amount of times I've had pigmen throw potions or fireballs at me, but they are not aggro'd.

Hmm, just imagine if the infernal status was hidden. Why, hello Mr Cow, I need your leather... Smack, ENRAGE, turns into an infernal, oh RUN!!!!
 
Reminds me, some of the infernal effects can be annoying on "peaceful" mobs. Amount of times I've had pigmen throw potions or fireballs at me, but they are not aggro'd.

Hmm, just imagine if the infernal status was hidden. Why, hello Mr Cow, I need your leather... Smack, ENRAGE, turns into an infernal, oh RUN!!!!

would be funny as hell if that entity would actually get those angry eyes that angry wolves have aswell, with perhaps some sort of menacing effect appearing around the entity instead of those potion swirl effects, which are kind of boring to me...
 
I think in addition to the infernal mobs, they need to add a nasty boss in the nether fortresses.

Something like this:
y3e3u4em.jpg
 
If you have the Better Dungeon mod, there is a chance of a nether city being spawned, which features a flying dragon/serpent type thing which can apparently break through any block.
Not as scary looking as the above though...
 
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I stopped using infernal mobs in the overworld as soon as I came across a pech that had an ability that made me drop what I was holding
RIP cobalt cleaver with full fortune, damn bastard never gave it back D:
Wow... that can actually happen?
Ohh well it gave you the chance to make a proper manuliun one (unless mine speed effects attack rate? I was under the impression it didn't, hence why redstone on a sword is pointless)