In Development Pack - T3 Pack 1.7.10: Automation, Programming, Exploration

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totestots

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The pack's while obscure name, is going to be focused on exploring the world for new resources and adventures, and using what you have to best automate with what you can. While doing everything by hand is possible, the grind will tire you out quickly if you don't get clever with the tools you're given from the beginning. Ores are separated by the biome, different experiences await you underground based on biome, and mob spawning is entirely dependent on the biome you're in.

The pack is primarily a tech pack which walks you through the differing tiers of tech. You begin in the stone age where you salvage for berries, food, and use wooden tools. You will work up to the bronze age with bronze armor, tools, and focus on melting down ores. You will progress until you finally get to the point where you are traveling through stargates from planet to planet, manipulating black holes and harnessing energy off of them, and even having given up your humanity in favor of transforming your body into an Android.
 
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totestots

Guest
I'm going to admit, this pack is going to be a niche pack due to how I'm building it. Some of the primary mods will be Computercraft, Opencomputers, and Gregtech 5. In addition, Spice of Life, Harvestcraft, and Hunger Overhaul will be present within the mod. While I'm aware these features and type of gameplay do not appeal to everyone, I'm building the modpack I want to play. I'll do my best to get it public on the FTB forums with permission included once I finish the testing and building. As it is right now, I'd say the pack is about 70% completed and to expect a beta release by the end of next week.

P.S: If someone happens to know how to get rid of the Forge splash screen on the bottom-left using custom main menu, that'd be great. Can't seem to find an option for it.
 
Last edited:

Senseidragon

Well-Known Member
May 26, 2013
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In your "texts" section on your json file, don't include the "fml" portion. Poof, no splash text on the bottom left.
If you meant instead the animated hammer screen on the bottom right, that's in splash.properties, in which you just set enabled = false.
 

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
In your "texts" section on your json file, don't include the "fml" portion. Poof, no splash text on the bottom left.
If you meant instead the animated hammer screen on the bottom right, that's in splash.properties, in which you just set enabled = false.

To be more specific regarding custom main menu.. in your default mainmenu.json, you have a section that looks like this:

Code:
    "texts":
    {
        "mojang":
        {
            "text" : "Copyright Mojang AB. Do not distribute!",
            "posX" : -197,
            "posY" : -10,
            "color" : -1,
            "alignment" : "bottom_right"
        },
      
        "fml":
        {
            "text" : "",
            "posX" : 2,
            "posY" : -50,
            "color" : -1,
            "alignment" : "bottom_left"
        }
    },

Change it to look like this:

Code:
    "texts":
    {
        "mojang":
        {
            "text" : "Copyright Mojang AB. Do not distribute!",
            "posX" : -197,
            "posY" : -10,
            "color" : -1,
            "alignment" : "bottom_right"
        }
    },

The branding at the bottom left will be gone.
 
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