I need help modding infinity evolved

  • Thread starter Thread starter spazbog
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spazbog

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Title I need help modding infinity evolved

Launcher Type FTB Launcher

Modpack FTB infinity evolved

Modpack version Latest

Have you modified the pack? Yes

Link to log file http://paste.feed-the-beast.com/view/ff87d984

Details of the issue I want to remove the following mods to make it easyer for my friend to play the pack ( i want to do a private friend vs friend vs friend (5 people) pvp server and we will never use them.

*disabled mods*
AgriCraft
Avaritia
BiblioCraft + 3 addition mods (biomes o plenty, forestry, natura.
Big reactors
Binnie Patched
binnie mods
blood magic
chicken chunks
custom main menu
decocraft
draconic evolution
endercore
enderIO
enderTech
enderzoo
extracells
forbidden magic
FTBlib
FTBtweaks
FTButilities
funky locomotion
gendustry
gravisuite
immersive engineering
immersive integration
logistics pipes
magic bees
minetweaker3
modtweaker2
mystcraft
neiaddons
runicdungions
stevesaddons
stevescarts2
steves factory manager
steves workshop
storage drawers (+ all addon mods biomes orestry misc natura)
translocator and witchery.

if i need to add some mods by any chance can you tell me what i could remove aswel because what i have left on the pack is what i want but if i have to add some crap like magic bees i think i can live without a mod or 2. thank you for your help! and also is there a mod pack i dont know of that uses what mods i still have enabled? only mod pack i know of with almost everything i love is infinity and nothing els comes close without missing a core peace. thank you for your help!
 
Last edited by a moderator:
As long as you plan to play the pack in normal recipe mode removing those should be fine. (note removal of the FTB mods and minetweaker/modtweaker will set all recipes to default)

The pastebin error you had looks to be the Paralysis potion from biomes o plenty is using an ID that might be taken already. That ID is changeable in the BOP config files and that change will need to be made for everyone that will play on the server once it works. (server config and client configs must be the same)

neiaddons might be worth keeping active if you are using any mods it supports as it adds NEI recipe support for some things.
 
another approach could be to use the Curse launcher and create a pack with the mods that you want to use.
 
that seams like a great idea i didint realise that was a thing.