How to beta test private mod pack

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

SenorFantastico

New Member
Jul 29, 2019
6
0
0
Hey Forum! My name is Marc, and like many of you am making a feed the beast private pack for a couple of friends and I. I am just about finished getting all the permissions and downloading/placing the mods in their right spots, but I have a question for you guys. I have a heavy background in bukkit servers, but I'm very new to ftb. My question like the title of the post says is how do you test your mod pack and I think along the same lines how do you generate the config files that Watchfull11 says you need to upload with your pack. If someone could explain these steps to me I would be very grateful and also I think it will help a lot of people on this very confusing topic. I'm guessing I have to do something with forge and minecraft, but I really don't know. I'm planning on using minecraft 1.5.2 for the pack. Thanks again for your time and help and have a great night.
 

Harvest88

New Member
Jul 29, 2019
1,365
-1
0
I think they means you have to put the configs that mods came with, although in case you didn't know you have to run Minecraft with them at once to generates them. This is your chance to go generates a Creative world and make sure it's isn't crashing. Any mods that are "fighting" remove and try to find something else to play with. Then.. if there none then you'll have live without it. Like Liquid Exp cause there isn't even a SMP compatible version for 1.5.2.. I thought those kinds of things are over with having to get a "server" version along with a "client" version of mods.
 

SenorFantastico

New Member
Jul 29, 2019
6
0
0
Hey Harvest88,
Thanks for your reply. What you are saying confirms my idea that you must boot up MC and make a test world. And I find it very funny that you said that about liquid XP, because I was planing on having that mod in my pack. I already had it downloaded :(. However, your response still leaves part of my question un-answered. How do you boot up minecraft once you have all the mods downloaded? I mean right now my forge is in the instamods folder and I feel if I just plopped a minecraft in there nothing would happen. And should it be the minecraft for minecraft.net or for some other source? Thanks again for your time.

-Marc
 

Harvest88

New Member
Jul 29, 2019
1,365
-1
0
Just put the mods in the folders that Forge generated for you after you do run MC with it. Coremods like Chickencore or Powercrystals core goes in that folder, anything else mod folder. I would make your users get the jar mods (optinifine and minimaps for exmaple). Idk how 1.6+ mod placement works though so yea..
 

SenorFantastico

New Member
Jul 29, 2019
6
0
0
I think your still missing my question. I have the coremods and mods in their right places, but I don't know how to start up MC with forge. How do I do that?
 

immibis

New Member
Jul 29, 2019
884
0
0
I think they means you have to put the configs that mods came with, although in case you didn't know you have to run Minecraft with them at once to generates them. This is your chance to go generates a Creative world and make sure it's isn't crashing. Any mods that are "fighting" remove and try to find something else to play with. Then.. if there none then you'll have live without it. Like Liquid Exp cause there isn't even a SMP compatible version for 1.5.2.. I thought those kinds of things are over with having to get a "server" version along with a "client" version of mods.
Lots of people use Liquid XP in 1.5.2 SMP. What error are you getting?
 
  • Like
Reactions: Pokefenn

SenorFantastico

New Member
Jul 29, 2019
6
0
0
Hey Immibis,
I'm not getting an error... At least not yet. As you can tell I have not even run MC yet. I would be very happy if there is not a bug, because I have it all setup and it looks like and awesome mod. I can't speak for Harvest88 though.
 

Pokefenn

New Member
Jul 29, 2019
976
0
0
Well im kinda confused about what your saying, so ill just answer both things.

To install forge, you need to add it to the minecraft.jar, generally when you give the pack to the ftb team you tell them what forge and the launcher injects it into the client on first launch.
Configs are generated when minecraft is first launched, and is generated in the config files.
Once you have the configs you need to remove all block/item conflicts, while the server only crashes on block id conflicts, item conflicts are wacky and can cause some problems.
 

SenorFantastico

New Member
Jul 29, 2019
6
0
0
Hey Pokefenn,
Thanks for your reply you are really getting close to what I wanted. I think what confuzed me is the instructions online for how to make a pack want you to have forge in your pack, you don't just tell them your version. However, hearing all this brought up another question about testing the game. How do you test a server? Do you just replace the normal minecraft.jar with the server one and inject that with forge? On that same note, could you tell me how to install forge in minecraft/ minecraft server or should I just look it up myself? Thanks again for your time and by the way your mod look very cool and if it never uses world gen I might add it later.
 

Pokefenn

New Member
Jul 29, 2019
976
0
0
Hey Pokefenn,
Thanks for your reply you are really getting close to what I wanted. I think what confuzed me is the instructions online for how to make a pack want you to have forge in your pack, you don't just tell them your version. However, hearing all this brought up another question about testing the game. How do you test a server? Do you just replace the normal minecraft.jar with the server one and inject that with forge? On that same note, could you tell me how to install forge in minecraft/ minecraft server or should I just look it up myself? Thanks again for your time and by the way your mod look very cool and if it never uses world gen I might add it later.

Haha, thanks ^^

I've never actually ran a server, i dont really understand how they work properly, sorry about that ;3
I have no idea how servers work tbh......
 

Harvest88

New Member
Jul 29, 2019
1,365
-1
0
Lots of people use Liquid XP in 1.5.2 SMP. What error are you getting?
I just remenber the log saying something about something about the mod unable to run on this server. But idk what's it's exactly said. My log of it is gone so that why I can't pull it back up.