How much RAM?

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OopsOpss

Guest
Hey guys, I am currently starting up a DireWolf 1.7.10 server and it currently has 1GB of RAM right now and I am going to have about 20 people play on the server. If 1GB is not enough ( Most likely wont be ) how much would I need? Note that Chunk Loaders are banned!
 

rhn

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Nov 11, 2013
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I am not that familiar with the DW 20 pack, but I would think with 20 people you would need at least 4 GB(and probably much more).
 
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OopsOpss

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I am not that familiar with the DW 20 pack, but I would think with 20 people you would need at least 4 GB(and probably much more).
I was thinking around there to if that didnt work I would go to 6GB!
 

lenscas

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Jul 31, 2013
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Well,first of there are many was to chunkload an area which most likely are a lot worse performance wise then chunkloaders thuis in my eyes removing chunkloaders is a prett terrible way to prevent lag especially considering that a player loads a lot more chunks then most people would chunkload.

Then now to your question of how much ram you need, a player doesn't need much ram after the pack had been Loaded. My guess would be that you need around 5GB of ram and you might even get away less. This is especially true if not everyone will be online at the same time.
 

rhn

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Note that Chunk Loaders are banned!
I just noticed this(missed it the first time).

I have to agree on that this is a pretty bad idea. So many things bug out and downright break if they are not chunkloaded. Not to mention that so much of the gameplay is practically impossible these days without it. Instead you should config the chunkloaders(most mods allow this), to limit each players allowance of chunks they can load. You can also set a timeout time on the chunkloaders, where after a certain amount of time offline, the players chunkloaders are disabled until they come back online(makes sure that the player who haven't been seen for weeks isn't loading the server).

What you should do IMO is limit/remove peoples ability to make new dimensions(mystcraft/RFtools/whatever), and only the server OP can do it. That way you can have only a few dimensions deemed needed(mining world for example to avoid spoiling overworld) chunkloaded. Bonus is that if you create a very simple mining world(no water, caves, lava, plants, mobs or whatever), having lots of people chunkload parts of it and causing lots of updates in it, should not be as bad as chunkloading parts of a very complex overworld.
 
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lenscas

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Not to mention that so much of the gameplay is practically impossible these days without it.
I disagree with that statement if you mean that it is practically impossible to do without chunkloaders, as there are way too many things that can be used for that instead :p
but yes, removing chunkloaders is not a good way to handle things
 
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OopsOpss

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From what im hearing from you guys we will not ban chunk loaders.
 

rhn

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I disagree with that statement if you mean that it is practically impossible to do without chunkloaders, as there are way too many things that can be used for that instead :p
I was more referring to that unless you built EVERYTHING in the same single chunk(which I do not recommend for performance reasons), things would constantly break down when you or other people travelled around and crossed chunk boundaries. Parts of your ME network would get unloaded all of a sudden and items ends up the wrong places(or it looses power). Fuel/cooling for reactors/generators could fail due to it being in a different chunk than the rest. There are certain things that just NEED to be chunkloaded.
 

lenscas

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I was more referring to that unless you built EVERYTHING in the same single chunk(which I do not recommend for performance reasons), things would constantly break down when you or other people travelled around and crossed chunk boundaries. Parts of your ME network would get unloaded all of a sudden and items ends up the wrong places(or it looses power). Fuel/cooling for reactors/generators could fail due to it being in a different chunk than the rest. There are certain things that just NEED to be chunkloaded.
Yes, but there are other ways then using chunkloaders to chunkload an area, which is what I meant. Heck, even some nice redstone alone can do wonders and else there is always the buildcraft quarry.
Which is the prime reason you don't want to disable chunkloaders, people will just go ahead and be people and think of creative reasons and I doubt you want to have entire bases chunkloaded by quarries and other things like that :p
 

Nedrith

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Jul 29, 2019
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Honestly though the buildcraft quarry is a chunkloader. You don't need an actual chunkloader for it to be a chunkloader. With that said most servers that do ban chunkloader also would ban someone for using the quarry as a chunkloaded or other creative methods. There are mods to detect chunks that are being kept loaded also.

With that said, I agree that banning chunkloading is bad, if anything require that players use railcraft's personal anchors or something.
 

Inaeo

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Jul 29, 2019
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RailCraft Anchors are a nice option for server play, as they require fuel, load a small area, and are generally reliable. Combine them with a chunkload limit (18 chunks is two World Anchors) and it should help.

Also, once the FTBUtils chunkloading has improved (may have been addressed in latest updates - I'm using an older version currently), you can have that do the heavy lifting. It also works as a chunk claiming system, which is ideal for server purposes as well. Be sure to check the configs for options regarding chunkloading timeout after players log out as well. If you need more features, drop the mod devs a line, as they are looking to make your life easier.
 

Vasa

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Jul 29, 2019
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My suggestion is to remove Chicken Chunks and allow only Personal anchor from Railcraft because it works only when owner of the Anchor is online.
Also 6GB is good enough.
 

rhn

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My suggestion is to remove Chicken Chunks and allow only Personal anchor from Railcraft because it works only when owner of the Anchor is online.
Also 6GB is good enough.
Or config chickenchunks to do the same.
 
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KingTriaxx

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Jul 27, 2013
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I actually wish there was a direct recipe for Spot Loaders. They're incredibly useful, and less hazardous since they only load one chunk.

Alternately leave only Railcraft loaders, but config the personal ones to take pearls as normal and the standard ones to require emeralds. That'll make the latter more difficult to keep running and reduce total load.