john01dav
Active Member
Hello,
My server is currently experiencing many issues with crashes, mainly from a specific mod. The mod developer seems to be unresponsive and posting to the FTB issue tracker leads to nothing. The issues started earlier today, so I don't expect the mod dev or FTB to have a good response by now, but, that does not change the fact my server is either offline (since this is a crash on startup) or missing mods (thus causing damage to the world that can only be partially fixed via backups) until a mod developer response.
Since I am a Java developer myself, I have even tried to fix the bug myself, but, Forge is turning out to be a horrendous api (little detailed documentation and changes every mc version, hence why I don't know it already) and the mod's code is unreadable without learning what all it's methods do (which should be evident by method names and such in addition to comments, which are lacking).
As such, I would like to ask my fellow server owners how you deal with such situations where you can either have a missing mod or downtime before the mod author can fix their mod.
NOTE: The relevant GitHub issue is here.
NOTE2: Removing the mod causes the client to not properly join the server (despite the fact this works fine with literally every other mod I've tried).
My server is currently experiencing many issues with crashes, mainly from a specific mod. The mod developer seems to be unresponsive and posting to the FTB issue tracker leads to nothing. The issues started earlier today, so I don't expect the mod dev or FTB to have a good response by now, but, that does not change the fact my server is either offline (since this is a crash on startup) or missing mods (thus causing damage to the world that can only be partially fixed via backups) until a mod developer response.
Since I am a Java developer myself, I have even tried to fix the bug myself, but, Forge is turning out to be a horrendous api (little detailed documentation and changes every mc version, hence why I don't know it already) and the mod's code is unreadable without learning what all it's methods do (which should be evident by method names and such in addition to comments, which are lacking).
As such, I would like to ask my fellow server owners how you deal with such situations where you can either have a missing mod or downtime before the mod author can fix their mod.
NOTE: The relevant GitHub issue is here.
NOTE2: Removing the mod causes the client to not properly join the server (despite the fact this works fine with literally every other mod I've tried).
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