How are mob-spawners broken with GregTech installed?

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I've heard that a Perditio pickaxe can break one (and only one) spawner, if you hammer on it for about ten minutes.

There's also various ways to move spawners using other mods, including MFR's Portaspawner.

On the other hand, you can open up .minecraft/config/GregTech/GregTech.cfg and change the "B:harderSpawners=true" line to "B:harderSpawners=false". This will make the spawners behave as in Vanilla.
 
I've heard that a Perditio pickaxe can break one (and only one) spawner, if you hammer on it for about ten minutes.

There's also various ways to move spawners using other mods, including MFR's Portaspawner.

On the other hand, you can open up .minecraft/config/GregTech/GregTech.cfg and change the "B:harderSpawners=true" line to "B:harderSpawners=false". This will make the spawners behave as in Vanilla.

I know I can move them, and stuff like that with other mods, but other than making most aspects of the game a royal pain in the ass (which I like things being harder), why the mob spawners? Doesn't seem like really do anything for the game, at least without soulshards, or ender io installed!
 
Use a diamond dolly from JABBA to move them into a grinder. One diamond dolly can move 3-4 spawners before breaking. I personally used this method to move a blaze spawner into a grinder in my basement. Now I can supply blaze rods to our whole server while working on other projects namely TC right now).
 
There's a config option in gregtech to turn off 'harder' mob spawners, if you have access to the files.