Help with messed up Liquids

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Golrith

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Nov 11, 2012
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Wonder if anyone can help. I've noticed that the liquids in my mod pack seem to registered incorrectly.

TE conduits require Acid not Redstone, Impulse Ducts require Posion not Glowstone. Acid Bottles need Liquid Meat, etc.

I've looked in the TE configs to start with, but see no mention of anything relating to liquid IDs. How can I solve this?

Many thanks
 

Hoff

Tech Support
Oct 30, 2012
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First thing I would think is an inconsistency with forge built against vs forge used. They may have changed the *fluid*(I really hate that name versus liquid) api and is causing an inconsistency with what is meant to be called and what is called.
 

Golrith

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Nov 11, 2012
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Hmm, so need to track down the mod that's not built against forge 953 then. Sounds fun!

Since I'm seeing Acid, Posion and Liquid Meat, that sounds like a combination of Forestry and MFR.
 

Hoff

Tech Support
Oct 30, 2012
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Also check your BoP version. Those liquids and item I think are from BoP so the version could be one of their many broken versions.
 

Golrith

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Nov 11, 2012
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Hmm.

Using 1.1.3 of BoP. I've just done a test and stripped half the mods out of the pack. BoP is included, and the recipe is correct. The hunt continues.