Request Help with Automated Liquified Emerald

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

diehard586

New Member
Jul 29, 2019
76
0
0
Hi everyone ! Long time since my last post... well today i've been working with liquified emerald, so i made an 7x7 tinkers smeltery, toss one iron ingot and then set a tier 3 villager spawner, so far so good... but i want to remove that iron cuz every time i have to right click on the emerald inside the controller, so i wanna if theres a way control how many liquids i have inside the smeltery, and stop working when low on fluid... in that way i'll make automatic, when i got 5 emeralds inside, i stop piping the liquid, and the villagers die, filling the smeltery again, and when reach an X number, start piping again, help meee
 

Lethosos

New Member
Jul 29, 2019
898
-7
0
Comparators can read tank levels and emit strength based on the level of the liquid in it.

Thermal Expansion/Dynamics is what I'm mentioning here (and I think BuildCraft can do the same, but need to test,) and all you need is a Servo set to a bucket of emerald juice on a fluiduct to a Smeltery Drain, leading to a double stack of Portable Tanks draining downward to the bottom tank. Then you can place the Comparator right next to the bottom tank and redstone it up to the spawner. You can then just slap a Faucet on the bottom tank!

Other mods may do it a bit differently, but the principle should be the same. The top tank serves as a buffer to catch overflow.

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Pretty sure you can add a filter to enderIO fluid conduits to specify molten emerald only.
For some bizarre reason this have been absent in the in the versions I have been playing with... That and the ability to toggle inputs(going from conduit to tank/whatever) on/off on redstone signal.

Hi everyone ! Long time since my last post... well today i've been working with liquified emerald, so i made an 7x7 tinkers smeltery, toss one iron ingot and then set a tier 3 villager spawner, so far so good... but i want to remove that iron cuz every time i have to right click on the emerald inside the controller, so i wanna if theres a way control how many liquids i have inside the smeltery, and stop working when low on fluid... in that way i'll make automatic, when i got 5 emeralds inside, i stop piping the liquid, and the villagers die, filling the smeltery again, and when reach an X number, start piping again, help meee
Would it not be better to automatically stop spawning the villagers once you have reached enough emeralds?
 
Last edited:

diehard586

New Member
Jul 29, 2019
76
0
0
For some bizarre reason this have been absent in the in the versions I have been playing with... That and the ability to toggle inputs(going from conduit to tank/whatever) on/off on redstone signal.


Would it not be better to automatically stop spawning the villagers once you have reached enough emeralds?
i already have an redstone signal on the spawner, but i would like to set when stop the piping out of the smeltery, i know that computercraft has program for this but i'm not an expert in this mod
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
i already have an redstone signal on the spawner, but i would like to set when stop the piping out of the smeltery, i know that computercraft has program for this but i'm not an expert in this mod
Not sure why you want to stop it two places, but whatever..

Then a Fluiduct with a Servo, filtered with whatever fluid you wish to pump out(put a bucket into the casting table and pour out the liquid onto it to get a sample to filter with), like the Emerald, is IMO the easiest way. Set it to High or Low in the redstone tab based on how you want it to react to redstone signals.

If you are storing the Liquid emerald in a tank and want to regulate on that, then use a Comparator or a BC gate to detect its fluid level and output a redstone signal to stop the Fluiduct. If you pump the Liquid Emerald directly into Casting tables/basins and store the Emeralds and want to regulate on the Emerald items storage level, then use a Comparator or BC Gate on whatever storage you store them in.

Then just run a wire from the Comparator or BC gate to your Fluiduct with the Servo and/or to the Spawner to toggle the production on/off after need.
 

Someone Else 37

Forum Addict
Feb 10, 2013
1,876
1,440
168
If you've got Translocators, you should be able to automate this fairly conveniently. Rather than regulating the amount of emerald in the smeltery to ensure there's always enough to melt down the next villager, you could go back to your first idea and toss some iron or something (might be better to use tin or something else that can't make pig iron) in there. A pair of fluid translocators with redstone upgrades (if you click the button in the middle of one, but not the other) will transfer fluids from one tank to another when given a redstone signal, and from the second tank back into the first when the signal is turned off. If you attach one of these to a smeltery drain, configure it to only accept molten iron (you can do that with fluid translocators, right?), and attach the other translocator to a tank (a Buildcraft tank or any of TiCo's seared glass-type blocks will do), you can transfer the molten iron out of the smeltery and back at the flick of a lever. Connect it to a redstone clock of some sort and voila, automation. Every few seconds, if the molten iron is on the bottom of the smeltery, the translocators will pull it out and then put it back in. If there's any molten emerald in the smeltery at that time, the iron will then wind up on top of it.

You will, of course, want another output from the smeltery, filtered to only extract molten emerald.
 
  • Like
Reactions: Lethosos

Photoloss

New Member
Jul 29, 2019
85
0
0
Glass is a cheap and plentiful material for the "vacation portal". It also yields a full bucket per block, which is very convenient for setting filters.
My preferred method is to use TE fluiducts with a tank buffer, filtered for the filler material. A delay mechanic like the tank is necessary so all of the fluid is drained from the smeltery before the pipes start inserting it again. If you want to be sloppy make sure the servo extracting from the smeltery is more powerful than the one pumping from the buffer tank back into the smeltery to ensure all liquid is pumped out.
An easy, compact way of fully automating this is with a ProjectRed timer+repeater: Set the timer such that the smeltery can fully drain of the "product" liquid (emeralds) within one cycle, but doesn't fill to overflowing. Longer cycle times cause less server load ofc. The repeater is needed if you want to go cheap on servos or use more filler material, and should be set so that the smeltery is completely drained of all filler liquid before the redstone signal turns off. With TE you can set the smeltery-side servo to "high" redstone signal and the one transferring back from the tank to "low" signal to switch both from the same timer.
Fluid Translocators don't have a filter option and with EnderIO you need the top-tier Ender Fluid Conduits, so basic TE servos probably are the cheapest convenient option.

If you use a vanilla villager breeder the most expensive components are 2 invar for the fluiducts and the redstone, and even that is only necessary for automation. Breaks any mod balanced around the rarity of emeralds into pieces XD
 

Photoloss

New Member
Jul 29, 2019
85
0
0
Because bulk output is done via casting basins which would require 9 ingots' worth, and most materials are incompatible with the gem casts if you use those instead. It also wastes fuel, meaning you have to care about refilling that. And it increases the downtime during which the smeltery is empty, which doesn't matter for spawner-fed setups but reduces your yield if you can afford to heal the mobs back up.
 

Elmazz

New Member
Jul 29, 2019
198
0
0
Steves factory manager conditions :) thats what i use. Drain of the smeltery is registered as a tank, so you connect sfm system to it and do a program


Sent from my iPhone using Tapatalk