Hi. So, I know I've asked this before. I've updated a bunch of mods in my modded survival world, and when I did I got an error in the console when trying to load the world about 'maximum block id range succeeded', the backup level.dat was being used, etc. I know that forge saves IDs per world now, so I'm wondering is there a way to remove the ids from mods that I've removed from that world? Anyway? I've spent a ton of time on this world and don't want to start over...
Is there some way to do it with NBTExplorer? I had some large mods on my world that I removed which are using the ids...
Anyone... anyone know a fix?
Is there some way to do it with NBTExplorer? I had some large mods on my world that I removed which are using the ids...
Anyone... anyone know a fix?