Help, I really need somebody, help, not just anybody, help...

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Phyroxzenoid

New Member
Jul 29, 2019
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Hi. So, I know I've asked this before. I've updated a bunch of mods in my modded survival world, and when I did I got an error in the console when trying to load the world about 'maximum block id range succeeded', the backup level.dat was being used, etc. I know that forge saves IDs per world now, so I'm wondering is there a way to remove the ids from mods that I've removed from that world? Anyway? I've spent a ton of time on this world and don't want to start over...
Is there some way to do it with NBTExplorer? I had some large mods on my world that I removed which are using the ids...
Anyone... anyone know a fix?
 

CuriousKey

New Member
Jul 29, 2019
150
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Last time I had a problem like that getting rid of the configs (of the mods in question) solved it. That was back in 1.6 though, so if anything significant changed, I don't know if it'll still help... Worth a try though.