[Help] Automating heatscar xp/essence farm

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Eliav24

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Jul 29, 2019
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I've recently encountered a fairly interesting thing: when a giant heatscar spider is captured with a safari net, 4 spiderlings spawn. This is pretty awesome- you can spawn-unspawn the spider with a reusable safari net, and thus immediately spawn 4 mobs with zero cost.

Now, theoretically you could use that to make a really, really, really powerful xp grinder, but I have little experience or success with this type of farms. Can anyone, presumably more competent, realize this idea*?

(*I never thought "realize" could refer a virtual world)

Edit: I'm not referring to soul shard, this is about trying to utilize a new way of instantly spawning a specific mob at zero-cost
 
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Hmmmm, there are multiple farms available for this:
-Soul Shard
-Auto-Spawner

Soul Shard:
If possible, please massively decrease the number of kills required for each tier, start with: Tier 1 = 8, 2 = 16, 3 = 32, 64, 128 (It is just much more reasonable!!!)

Then, start killing and make a trap dropping them to half a heart and killing them with your fist!

Auto-Spawner:
Now, I've heard this gives xp if combined with a grinder for the killing, but it does require another source of spawner to collect mob essence to run!!!
So, use your safari net, place in a auto-spawner in a room, place a grinder down, attack a pipe directing the mob essence back to the auto-spawner to run! You will also need something like cursed earth/soul cage with another grinder also directing the mob essence to the same auto-spawner! (Those machines are extremely greedy!)

Hope I helped! ;)
 
Soul Shards has changed since the version you are referring to, and I'm not going to mention current mechanics, as they are in a permanent state of quantum flux (as soon as I say something, it's changed).

Barring that, the methods you mention are valid, but miss the point. The thing that was mentioned was that Natura apparently believes that any kind of removal of an entity is a death, and that includes capture with a safari net, meaning that you can continually spawn and despawn the SAME big spider, and get masses of it's smaller brethren.

This prevents a few issues to automation, the biggest of which is to capture/kill the correct creatures. You could make a roof of autonomous activators and a grinder, but eventually, the activators would capture the smaller ones, and it'd be game over.

I don't think that the chronotyper would move those correctly, although I think that MFR might have a mob router or something equally daft, which might do the trick, but I wouldn't like to guarantee it.

As far as net activation goes, you're basically looking at either autonomous activators, tool dynamism tablets, or turtles on this one, and all work about the same.
 
Soul Shards has changed since the version you are referring to, and I'm not going to mention current mechanics, as they are in a permanent state of quantum flux (as soon as I say something, it's changed).

Barring that, the methods you mention are valid, but miss the point. The thing that was mentioned was that Natura apparently believes that any kind of removal of an entity is a death, and that includes capture with a safari net, meaning that you can continually spawn and despawn the SAME big spider, and get masses of it's smaller brethren.

This prevents a few issues to automation, the biggest of which is to capture/kill the correct creatures. You could make a roof of autonomous activators and a grinder, but eventually, the activators would capture the smaller ones, and it'd be game over.

I don't think that the chronotyper would move those correctly, although I think that MFR might have a mob router or something equally daft, which might do the trick, but I wouldn't like to guarantee it.

As far as net activation goes, you're basically looking at either autonomous activators, tool dynamism tablets, or turtles on this one, and all work about the same.
I am referring to Soul Shards Reborn, sorry I didn't mention it, and in which case, my information would be correct.
Soul Shards: Reborn
 
I tried the autonomous activators, but couldn't get it to deploy right- it always go in the wall. if guarantied re-capturing could be achieved, this has potential to eclipse any other xp grinder with up to 4 mobs every 2 ticks- that makes an end based ender-ender seem like a sad joke, but i just don't know how to design the contraption.
 
Ah, wasn't aware that that was available. And, that's just confusing. Also, not included in any of the packs (as far as I am aware).
Nope, you'd be correct there; though I didn't even know that Natura had a problem with making farms for its mobs! :)
 
I tried the autonomous activators, but couldn't get it to deploy right- it always go in the wall. if guarantied re-capturing could be achieved, this has potential to eclipse any other xp grinder with up to 4 mobs every 2 ticks- that makes an end based ender-ender seem like a sad joke, but i just don't know how to design the contraption.
Think You may have an issue, in that the safari nets aren't intended for automation (aside from the obvious auto-spawner version).

Another possible thing to consider would be to look at the safari-net launcher, which I just remembered has capture and release modes.[DOUBLEPOST=1397844943][/DOUBLEPOST]
Nope, you'd be correct there; though I didn't even know that Natura had a problem with making farms for its mobs! :)
It doesn't as far as I can tell. The post here is more of a case of "I just noticed this interesting thing, help me automate it". The standard essence berry bush/autospawner setup would probably be easier to do.
 
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Intended for automation??? What kind of none-sense is that :p?

Ore berry bushes are kind of slow anyway. It's just a small engineering difficulty, and really unskilled player, that makes it hard.
 
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This exploit can be done with slimes as well. This is how I maintain my mob essence levels, such that I can spawn things that I want. I also have 42k slime balls....

My way doesn't require soul shards, since I've recently found out that they require end blocks, etc. My way only requires that you have a mob grinder/spawner MFR system dedicated to killing slimes, and that you know how to handle that overflow of items. (DSU).
 
This exploit can be done with slimes as well. This is how I maintain my mob essence levels, such that I can spawn things that I want. I also have 42k slime balls....

My way doesn't require soul shards, since I've recently found out that they require end blocks, etc. My way only requires that you have a mob grinder/spawner MFR system dedicated to killing slimes, and that you know how to handle that overflow of items. (DSU).
Couldn't be done with slimes last I checked, since now they don't spawn bigger slimes with MFR... Assuming you use MFR and the autospawner, anyway.
Intended for automation??? What kind of none-sense is that :p?

Ore berry bushes are kind of slow anyway. It's just a small engineering difficulty, and really unskilled player, that makes it hard.
Kinda slow? KINDA SLOW?! You haven't see @ThatOneSlowking and his "Real Men Grow Their Metals" thread yet, have you? They respond to your basic "plant grow fasta!" WAAAAAAAGH if you've got some, and if not, a lamp of growth from Thamcraft will often suffice.
 
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Couldn't be done with slimes last I checked, since now they don't spawn bigger slimes with MFR... Assuming you use MFR and the autospawner, anyway.

Kinda slow? KINDA SLOW?! You haven't see @ThatOneSlowking and his "Real Men Grow Their Metals" thread yet, have you? They respond to your basic "plant grow fasta!" WAAAAAAAGH if you've got some, and if not, a lamp of growth from Thamcraft will often suffice.
FYI I did nit make that thread. I never made an oreberry farm myself :p @Yusunoha made it
 
That's a pretty gigantic build which requires plenty of power and resources (such as floorfull of ore berry bush of any type), which was nerfed quit a lot anyways. Each berry bush is pretty slow by itself,
esspecially compare to spamming the net. Any mob farm that is infinitely expandable can just be built in MOAR style and be claimed "fastest".
 
I tried the autonomous activators, but couldn't get it to deploy right- it always go in the wall. if guarantied re-capturing could be achieved, this has potential to eclipse any other xp grinder with up to 4 mobs every 2 ticks- that makes an end based ender-ender seem like a sad joke, but i just don't know how to design the contraption.
Think You may have an issue, in that the safari nets aren't intended for automation (aside from the obvious auto-spawner version).

Another possible thing to consider would be to look at the safari-net launcher, which I just remembered has capture and release modes.
He starts with it at the 5:00 mark.
Couldn't be done with slimes last I checked, since now they don't spawn bigger slimes with MFR... Assuming you use MFR and the autospawner, anyway.
Last i checked, you could still exact copy large slimes. Even on exact copy spawning in large slimes still make an average profit on mob essence.
 
The trick now is to spawn in a large slime, kill it with something other than a grinder so it makes the small slimes and then grind the small slimes. Thinking about it, this might work:

Spawn the large slimes into a room with a conveyor belt floor leading to a gap/drop too small for a large slime. Put in a row of High Energy Pellet Launchers high enough where they'd hit a large slime but go over the small slimes. Meanwhile the small slimes get conveyor-belted into a grinder room. Could substitute the HEPLs with a row of sword-swinging activators or iron spikes at a level above small slimes.
 
You people and your exploits make me SICK! Lol I kid but seriously you have no idea how well snowmen work for XP and mob essence. Build two snowmen makers using autonomous activators or golems if you like doing things fancy. Have one get grinded and the others killed by golems or whatever. You could either use brain in jars or xp drains in the floor to collect the experience.