Help a noob trying to get started in IC2?

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dasnandotr0n

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Jul 29, 2019
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Hey guys! I'm new to FTB and I'm trying my hand at IC2 on the Mindcrack pack. However, it's been a bit tough for me. I tried following the getting started guide on the IC2 wiki, but all of the recipes were different, I assume it's because Gregtech makes everything more complicated and expensive to build. I'm not sure.

But if anyone could give me some tips on how to get started, that would be great. I have a Generator, and a ton of resources, but not very many machines. My main question is, what power source should I get after the Generator. I tried getting Solar Panels but they proved extremely difficult to make without some other machines(Industrial Centrifuge, I think an Industrial Blast Furnace too?)

Any tips or advice are greatly appreciated! Thanks :D
 

Velotican

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Jul 29, 2019
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This post got huge so I've had to split it up, sorry about that! :(

I try to make a set of iron armor as my first priority whenever I start a new world because I mine more often than anything else and mining is absolutely essential to success in IC2. Mass-farm iron ore, sticky resin and redstone before beginning. You should have a stack of each ideally although for the resin that could be a challenge. You will also need three diamonds to build your first key production machine.

To get started in IC2 you need one of each of the six key machines: the Generator, the Battery Box (BatBox), the Macerator, the Extractor, the Electric Furnace and the Compressor, in that order. You also need copper cable to connect them together.

An honourable mention goes to the Iron Furnace which is an optional step on the way up the IC2 ladder. Iron Furnaces are almost identical to vanilla Furnaces except they run faster. You can further upgrade Iron Furnaces if you made them or skip them entirely.

The Generator provides you with power from fuel. If it burns in a furnace it'll work in a generator too so a very wide variety of items can provide you with fuel, but the most reliable renewable resource for this job is Charcoal. Coal is also a valid option, however Coal quickly becomes more useful for advanced technology later on so you will want to graduate out of using it as your primary fuel source fairly quickly. Notably, a Generator will not ever waste fuel and will only create power when there is somewhere for the power to be used or stored. This makes the Generator massively more efficient with fuel use than a vanilla Furnace and all power generators in IC2 share this property.

The Battery Box stores power and so gives you a reserve to run your systems from for a time when out of fuel. However, because of the way IC2's power system works, it's much more effective to treat the BatBox as an extension of the Generator and have the two blocks directly touching each other and run your power cables from your BatBox to the rest of your system. As such your Battery Box will be your primary power output for your system.

The Macerator is your key force multiplier. Because it's as powerful as it is, GregTech adjusts the recipe to require diamonds on top of its usual materials. Nevertheless, it's essential to your success with IC2. Place ores in the Macerator to grind them down into two ore dusts. These dusts can be smelted into ignots in a furnace as normal. In other words, the Macerator doubles the output of your ore. It is essential and you may need several, but build other facilities first.

The Extractor is a modest device whose main purpose is to boost your rubber yields. Resin can be placed in an Extractor to get 3 Rubber instead of one, and the Extractor can procure Rubber from Rubberwood as well. The other functions of the Extractor are much more obscure and something you'll use later on. Nevertheless, mass quantities of rubber are just as essential for IC2 progress as metals so the Extractor is your #2 machine of choice.

The Electric Furnace is next, completing your main production chain paired with the Macerator. The Electric Furnace is a standard Furnace that runs on IC2's power grid instead of fuel. What makes this upgrade important is the huge jump in fuel efficiency that a Generator provides you with. The Electric Furnace replaces the standard Furnace completely and as soon as you can make them you should immediately replace your Furnaces with them. They're also faster than an Iron Furnace so you will need much less of them to smelt at the same speed.

The Compressor is last and in vanilla IC2 the most rarely used early on. In GregTech however it gains the ability to compress items into blocks for storage, which has been removed from regular crafting recipes. Either way you need the Compressor as it produces IC2's advanced materials. As soon as you have it you can immediately begin moving on from the basics. To revert compressed blocks back into their component items you will need a Macerator as the reverse process is also stripped from the crafting table.

This completes what I like to call the Low Voltage Tier of machines in IC2. They are simultaneously the most basic and the most essential machines in the mod. If you were just using IC2 and none of its popular addons they would also never become obsolete either (excluding the Electric Furnace). Before moving on, if you haven't worked this out and done it already, get a reliable rubber tree farm up and running.
 

Velotican

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Jul 29, 2019
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In Mindcrack, to move up to the Medium Voltage Tier is as simple as upgrading your power generation and switching from the basic machines to their advanced versions. In vanilla IC2, this is where solar power begins to become a realistic, although expensive and unwieldy, option. In Mindcrack? Keep dreaming. You're still unable to get anywhere near making them viable. This is the point where you should begin crafting the Nano Suit, which is an excellent, unbreaking suit of armor that is powered by electricity. It's much weaker than it used to be but even nerfed is much better than iron armor and arguably diamond armor as well.

GregTech's Industrial Centrifuge and Industrial Electrolyzer are introduced in this tier and allow you to start properly experimenting with GregTech's features. You will need a minimum of one of each. The Electrolyzer in particular is power-hungry and you will need high quality power generation to operate it properly. This should be quite possible at the MV level.

As for upgrading your existing infrastructure, you will need a Low Voltage (LV) Transformer, an MFE, a Rotary Macerator, an Induction Furnace, a Singularity Compressor and a Centrifuge Extractor, in that order.

The LV Transformer steps the MV current output by an MFE down to the safe LV current that the vast majority of your machines can take safely. If you accidentally overvolt a machine it will explode, so this is why having this transformer is an essential first step. The MFE itself is simply the MV version of the BatBox with superior storage and power output.

To complicate matters, the Induction Furnace and Industrial Electrolyzer both take MV. They'll try to run on LV but your success rate will be mixed. This is the point where you will need to consider the long-term design of your power grid. You will eventually need power "rails" for LV, MV and High Voltage (HV). A select few machines benefit from even greater voltages but still run happily on HV so keep this in mind.

The advanced versions of the other core machines are actually part of an addon for IC2, not GregTech, that adds these special machines which have unusual behaviour: they suck huge amounts of power to start running, similar to the Induction Furnace. Once running at maximum speed, the power draw from the machines drops even lower than the basic machines whilst the speed they run at is enormously faster than the basic machines. The power draw at max speed is to maintain that speed, not to actually perform tasks, although there is a very slight jump in power draw when they're actually in use. You have the option of applying a redstone signal to these machines to leave them permanently on, but this will very gradually drain your power reserves. How useful these machines actually are is debatable but I adore them and highly recommend them. They absolutely are better than the basic machines unless you almost never use them, and you should be using your IC2 machine bank heavily.

For actual power generation, solar power trumps absolutely everything else except GregTech's fusion power. Getting fusion power running will probably be the absolute last thing you ever do so in the meantime solar power is a superb choice. Once you have a Centrifuge it should become possible to build the basic solar panels. However, individual basic solar panels are very weak. What makes them so powerful and valuable is the fact that they don't require any fuel, ever. This fact alone makes them the supreme power source in the long term. If anything they're too good.

Right now, though, if you want to use solar power you're stuck with the basic versions which need to be produced in mass quantities to start producing decent amounts of power and so take up huge amounts of space. You will eventually be able to upgrade your solar panels into much more compact, high-performance arrays, but in the Mindcrack this is a major task that will require you to already have an excellent power supply before this becomes realistic. That said, however, a set of 8 basic solar panels attached to an MFE are enough to keep your Advanced Machines running indefinitely. Solar power will not be your primary source for a long time yet, though.

A distant yet still potent second in power generation systems is the almost-as-cheaty Geothermal Generator, which runs on lava. If you try running one of these in the Overworld alone, you'll find it's actually quite a challenge tracking down lava pools and connecting them to the generator. What makes the GG so ridiculous is that you have access to a functionally infinite lava source: the Nether. If you make the effort to pump lava from the Nether into your power grid, you'll be set for a very long time. Worse, once you have a single Geothermal running fine, it's trivial to produce extras and massively boost your power output. It only takes 30 Geothermal Generators to start rivalling a high-end nuclear reactor and they're much much safer. Only solar power is more ridiculous than geothermal energy; the difference is that GGs are viable to use in mass quantities the second you can make them and fuel them. They are the supreme MV Tier power supply.

GregTech adds a multitude of potent alternatives to lava power and they are worth investigating but none of them will be as consistently reliable as the humble GG, or at least not until equally ridiculous giant pools of alternative liquids become available, which is actually on the cards for Mystcraft in the future. Unfortunately that mod is not in Mindcrack, but the point is important all the same. Only the Thermal Generator from GregTech trumps the GG as it is a literal upgrade to the GG.

If you get far enough to graduate out of the MV Tier you should already have a very good idea of where you want to go from there and this post is long enough already. Here's a hint: matter fabrication. :)

tl;dr: Lava power will have you set well into the late-game of GregTech. As soon as it becomes viable, Solar Power beats nuclear power totally and utterly, and only Fusion Power can trump Solar for sheer performance. It's a shame that nuclear power is so consistently rendered obsolete by other mods and IC2's own addons, but that's the case.
 

dasnandotr0n

New Member
Jul 29, 2019
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WOW, that was extremely helpful :D Thanks a lot!
I'll be sure to refer people to this thread if they need help getting started with IC2 as well :3
 

hotblack desiato

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Jul 29, 2019
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one simple tip, when you want to set up higher tier energy storage systems:

ruby can act as a replacement for diamond in the energy crystal recipe and those blue sapphires act as a replacement in the lapotron recipe.

this way, MFEs and MFSUs are way cheaper and you can even craft the nano armor without diamonds.

regarding the macerator, take a look on the thermal expansion pulverizer. it works like the macerator, is cheaper but requires buildcraft energy (forestry electrical engine) and it occasionally drops secundary bonus resources (a feature which is in Gregtech available too, but you need the grinder for it).

as power supply: try to get the gregtech thermal generator. it works like the geothermal generator but it does not consume the tin cell, and outputs more energy.
 
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