Solved Getting a crash when a user enters certain chunks. [Mindcrack]

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Vivek115

New Member
Jul 29, 2019
28
0
0
As the title says, the server crashes whenever a player goes into a certain chunk. Before I were to go and simply regenerate the chunk, I wanted to see if there was a way to solve the issue that would keep the world as is.
We are running windows server 2008, a dedicated server, and version 8 of Mindcrack.

http://pastebin.com/F1i1qb2F -- crash report.

EDIT: It seems the items in question are no longer dangerous, and the problem was a sorting system. It must have run out of items to sort, or something. When approached it no longer caused crashes,so it was quickly destroyed. Mcedit was not required. Happy days.
 

Nessiroj

New Member
Jul 29, 2019
855
0
1
Code:
java.lang.ArrayIndexOutOfBoundsException: 1
        at thermalexpansion.core.tileentity.TileInventory.a(TileInventory.java:93)
        at com.eloraam.redpower.core.MachineLib.emptyInventory(MachineLib.java:487)
        at com.eloraam.redpower.core.TubeLib$InRouteFinder.addPoint(TubeLib.java:221)
        at com.eloraam.redpower.core.TubeLib$RouteFinder.find(TubeLib.java:137)
        at com.eloraam.redpower.core.TubeLib$InRouteFinder.find(TubeLib.java:195)
        at com.eloraam.redpower.machine.TileRetriever.handleExtract(TileRetriever.java:106)
        at com.eloraam.redpower.machine.TileTranspose.onBlockNeighborChange(TileTranspose.java:114)
        at com.eloraam.redpower.machine.TileRetriever.onBlockNeighborChange(TileRetriever.java:189)
        at com.eloraam.redpower.core.BlockExtended.a(BlockExtended.java:94)
        at com.eloraam.redpower.core.RedPowerLib.notifyBlock(RedPowerLib.java:40)
        at com.eloraam.redpower.core.RedPowerLib.updateCurrent(RedPowerLib.java:742)
        at com.eloraam.redpower.wiring.TileWiring.onBlockNeighborChange(TileWiring.java:141)
        at com.eloraam.redpower.core.BlockMultipart.a(BlockMultipart.java:30)
        at com.eloraam.redpower.core.RedPowerLib.notifyBlock(RedPowerLib.java:40)
        at com.eloraam.redpower.core.RedPowerLib.updateIndirectNeighbors(RedPowerLib.java:53)
        at com.eloraam.redpower.core.TileExtended.updateBlockChange(TileExtended.java:86)
        at com.eloraam.redpower.logic.TileLogicPointer.timerUpdate(TileLogicPointer.java:140)
        at com.eloraam.redpower.logic.TileLogicPointer.g(TileLogicPointer.java:274)
        at yc.h(World.java:2151)
        at in.h(WorldServer.java:516)
        at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
        at ho.r(DedicatedServer.java:270)
        at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
        at fy.run(SourceFile:849)

I don't think it's a chunk problem ;)
there is a problem with a tubing system