FTB Translation questions

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DragonsLover

New Member
Jul 29, 2019
12
0
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Hello everyone! My apologies if this isn't the right place to post this.

I've translated most of the mods in the Direwolf20 1.6.4 modpack v1.0.14 in french Canadian. Notably, these mods:

  • Applied Energetics (WIP)
  • Ars Magica 2 (WIP)
  • BiblioCraft
  • BiblioWoods (BOP, Forestry and Natura Editions)
  • Binnies Mod (WIP)
  • Biomes O' Plenty
  • Buildcraft
  • Calclavia Core
  • ChickenChunks
  • COFH Core
  • Compact Solar Arrays
  • Ender Storage
  • Factorization (WIP)
  • Forestry
  • IC2
  • Inventory Tweaks
  • Iron Chest
  • Logistics Pipes
  • Magic Bees (WIP)
  • MFFS
  • Microblocks
  • MineFactory Reloaded
  • Morph
  • MystCraft
  • Natura
  • NEI
  • OpenBlocks
  • OpenPeripheral
  • PowerSuits
  • Project Red (WIP)
  • RailCraft (WIP)
  • Redstone Arsenal
  • Steves Carts
  • Switches
  • Tinkers' Construct (manuals included)
  • Thaumcraft (WIP)
  • Thaumic Tinkerer (WIP)
  • Thermal Expansion
  • TMechWorks
  • Translocator
  • Twilight Forest
  • Waila
  • WR-CBE

And I'd like to contribute my huge effort to the french canadian FTB community by sending all the translations I've done.

However, I have several questions:

1. Do I have to knock at the door of ALL single mod sites in order to send everything I've done so far or I could provide a simple zip in order for all the authors to take a look?
2. Can I make a resource pack that would contain all of the translations in one shot and if yes, how can I do so?
3. Some mods are unable to be translated (such as qCraft or Computer Craft for example). Is there a way for me to translate these mods or it is impossible?
4. Some mods don't take my translations into consideration (such as MineFactory Reloaded). I put my language file among the others and the game doesn't recognize it. Why is so and what can I do to counter that?

Diamonds to those who can help me. It would be very appreciated! :)

Thanks!