Solved FTB Revelations 3.2.0 ; Client Crashes when i get near my base.

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weirdwolf

New Member
May 9, 2020
2
1
4
I've run into a weird issue where my client will CTD if i use any form of teleportation to get back to my base, I play on a server hosted by a friend, and i seem to be the only person who've run into this issue, this happens if i use waystones, /home, or die and respawn at my bed.

I don't have a lot of mods going on at the base, the few i have going on are Applied Energistics (An ME System for storage), some EnderIO machines (xp obelisk, enchanter, SAG mill and Alloy Smelter), a culinary generator (i forget which mod), a Tinkers Smeltery, and some Immersive Engineering windmills.

I can't provide any server logs, but i've attached my latest crashlog, if anyone has any ideas on how to resolve this, i'd love to hear them.

Thanks in advance for any help!
 

Attachments

  • crash-2020-05-09_14.05.33-client.txt
    83.5 KB · Views: 59

ZET3R

New Member
Apr 29, 2020
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0
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Stacktrace:
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at p455w0rdslib.api.client.shader.LightHandler.update(LightHandler.java:150)
at p455w0rdslib.asm.Hooks.enableColoredLighting(Hooks.java:26)
at net.minecraft.client.renderer.RenderGlobal.func_174982_a(RenderGlobal.java:1133)
at net.minecraft.client.renderer.RenderGlobal.func_174977_a(RenderGlobal.java:1125)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1331)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1259)

If I'm not mistaken you have a mod that isn't on the server, I can't tell you which mod is the one that is causing the crash I don't see any hint about.
 

weirdwolf

New Member
May 9, 2020
2
1
4
well it wasn't that, which would also be extremely weird seeing as it's an official FTB modpack.

The crash was being caused by some weird conflict between the Applied Energistics 2 ME System, and the p455w0rdslib mod(api?), it was resolved by setting "EnableShaders" and "EnableVanillaLightingEffects" to false, in p455w0rdsLib.cfg. Not sure why that fixes it, but it does.
 
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