When growing saplings in the effective range of a tree beacon, the bottom wood blocks of the resulting ghost trees disappear/instantly decay in all cases and with all sapling types. Single block trunk bases decay instantly, while 2x2 trunk bases disappear more slowly, usually beginning with only two of the four base blocks and decaying within seconds. The decay seems proximity based for 2x2 trunks; When viewing growing trees from some distance (As close as ~7 blocks), the trunk bases remain in place, and it is only upon approaching the tree/s that the trunk bases decay within seconds. One block thick trunk bases appear to immediately decay regardless of proximity. The rest of the ghost tree can be broken (In creative) without anything changing at the base, and blocks can be placed and removed from the space the trunk base block/s should be without changing anything. On top of that, the "decayed" trunk base blocks seem to keep generating wood, as the tree beacon keeps spitting out wood even when all other ghost tree blocks in its range have been destroyed. Upon breaking the tree beacon, the trees reappear as regular blocks as they should, including the missing base blocks. I do not have optifine installed, though I did at one point in the past. I am also not using shaders. I have manually updated and added some mods in the pack files, however I haven't touched Astral Sorcery. Does anyone know why this is happening and/or how to fix it, assuming it isn't intentional behavior for the mod?
A dark oak tree and a regular oak tree viewed from a distance.
The dark oak tree after approaching closer than ~7 blocks.
The stump bases, having reappeared after destroying the ghost trees then the tree beacon
A dark oak tree and a regular oak tree viewed from a distance.
The dark oak tree after approaching closer than ~7 blocks.
The stump bases, having reappeared after destroying the ghost trees then the tree beacon