Forestry Mod Questions

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What is a better mod to start with?

  • IC2

    Votes: 1 12.5%
  • Thermal Expansion

    Votes: 7 87.5%

  • Total voters
    8
  • Poll closed .

Anil235

New Member
Jul 29, 2019
24
0
0
Hi everyone, I have some questions about Forestry. I try to use the Thermionic Fabricator to create Electron Tubes, for the Electrical Engine, and also for the Logger/Arboretum Combo. The problem is, I fed it exactly 2MJ/t, but it didn't seem to be warming up. Also, I see people in FTB LP's do bee breeding, but i really don't understand it, or get what you would want to them for. I tried watching some tutorials, but the one I watched just told me what I need to do, but they never said why, or how it works. I think that Forestry is a great mod, but I really don't understand it.
 

whizzball1

New Member
Jul 29, 2019
2,502
0
0
Do you have the exact recipe on the thermionic fab? And also, do you have glass? If there is nothing to melt, the Fabricator will not heat up. The reason we breed bees (I am an avid Beekeeper myself) is not only for the fun of it, but also because they can give you resources. For example, the brazen bee gives bronze. The impregnable bee gives titanium (I think). There are 16 bees that give 16 dyes.
 

Silent_007

New Member
Jul 29, 2019
302
0
0
Yeah, like whizzball said make sure you have glass in the upper left slot to be melted down. Also, depending on what you're powering the thermionic fabricator with, be aware that it will continue to draw power even when you aren't using it.

As for bees, I personally just think they're fun to play with. But there are a LOT of resources that you can get from them if you so desire (particularly if you have Extra Bees installed). One of the most notable uses IMO is the ability to set up a renewable source of oil. There are very few resources that you can't get with bees if you sink enough time into them.
 

Bibble

New Member
Jul 29, 2019
1,089
0
0
Forestry is quite a diverse mod, but I think the core concepts are:
1. Biofuel. The transformation of natural materials (saplings, wheat, reeds, etc.) into biomass, and further to biofuel is a concept added by forestry. It also adds both the biogas engine, and the biofuel generator. Biofuel itself is also able to burn in a combustion engine, for lower output and efficiency than the standard fuel (the tradeoff being that it's renewable).

2. Breeding. Bees (and, by extension, trees), are breedable. The outputs of bees range from bee-specfic products, and additional food items (with the vanilla forestry), to most diffcult-to-automate materials (oil, metals, dyes, etc.) with the addition of Extra Bees. Thaumic bees adds a number of additional effects and products, to do with thaumcraft, to the mix.

3. Automation. The farms within forestry allow the automation of previously manual tasks, at the expense of fertilizer and power. Many of the forestry-specific things can also be automated in this way.


There are a number of supplementary items that are also added (backpacks, electrical engines, etc.), details of which can be found on the forestry wiki (which I would link if it weren't late, and my bed was not calling my name).
 

Chocorate

New Member
Jul 29, 2019
1,257
0
0
Thermal expansion is better to start off with (starting off as in being new to everything) and it's much easier. You probably won't die nearly as much as if you chose IC2.

If you know what you're doing and you know how not to lose 50% of your stuff to machine explosions, IC2 is superior. With solar panels, armor, tools, and Gregtech, IC2 is only limited by the fact that it uses EU rather than MJ, which is what more mods use. (but you won't really need other mods as much, and it can be solved with PowerConverters.)
 

Bibble

New Member
Jul 29, 2019
1,089
0
0
Thermal Expansion is easy to automate, very difficult to blow up (unless you are using non-TE parts, like other engines or pipes), and slightly quicker (?) than standard IC2. When you have a decent amount of resources coming in, and can scale up production, IC2 is worth investing in, with it's electric tools, and the suchlike.

As a general rule of thumb, while you're still in your first hole in the ground, use TE, when you get promoted to a house, switch to IC2.