First Time TC: Giggling

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Well, up until you've gone through your entire AE inventory and realize you have a make a clock to get tempus aspect to get that unified theory.............

Oh well, in between fucking with bees, it is certainly something to do.
 
Well, up until you've gone through your entire AE inventory and realize you have a make a clock to get tempus aspect to get that unified theory.............

Oh well, in between fucking with bees, it is certainly something to do.
You didnt realize that?
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I've played more FTB than i have vanilla MC, and I spend about 80% of my gaming time on MMOs than sandbox.
 
I am a hi-tech player, so the low-tech, yet bubble-liness of TC is refreshing. I am so focused on engineer-ability, efficiency, and tech progression that I forget that the slowpaced, non-automated realm of MC can still be enjoyed.

Though, without that arcane furnace (to melt things into their aspects, then into those tubes, and thus into their respective jars), the limitations on what I can actually do with TC will have to wait until season 3, when I play Monster.
 
If you like TC I suggest technomancy (adds techy stuff, fits well with vanilla TC) TT+TTKAMI (an addon that adds tons of neat features and amazing endgame items) and Forbidden Magic (adds AM2 and Blood Magic compatibility and tons of stuff relating to taint and Acrophya, Acrophya is using the 7 deadly sins in magic. It also adds 7 new aspects.)
Also Technomancy is made by our own @Democretes and FM by @SpitefulFox
 
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